Sid Meier's Civilization VI

Sid Meier's Civilization VI

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woodrandy6 Sep 26, 2017 @ 4:38pm
Raze All Capitals - FOR THE LOVE OF GOD, PLEASE!!!
I love some of the amazing contributions I've seen here. Thanks very much to all of the great mod authors here.

My GOD, this is WAR...PLEEEASE make a mod which allows us to use a "scorched earth" strategy of burning every city - including Capitals...

Thank you very much for your consideration in this matter.
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Showing 1-15 of 23 comments
Cersei Lannister Sep 26, 2017 @ 11:33pm 
War monger
HaroldClapsaddle Sep 27, 2017 @ 7:02am 
Burn em to the ground I say, burn em down and have no problems with the city growth or occupation evecting the city. If you play Rome you get a settler when taking the city so burn it down and build your own city. No problemo then. Yep us war mongers like the scorched earth idea as it's a cleansing of the radical that makes normal outragious. lol :-))
Paulytnz Sep 27, 2017 @ 8:09am 
I am waiting for this mod as well, it was fun in 5.

Invade - delete - rebuild how I like it and not the messy AI builds - repeat.
Last edited by Paulytnz; Sep 27, 2017 @ 8:11am
Limygeorge Sep 27, 2017 @ 9:03am 
+1 For razing, burning, wiping CAPITAL cities off the map. Burn them, burn them all!!
Paulytnz Sep 29, 2017 @ 10:56pm 
I just editied my game to allow this, joy. It's quick and easy to do. :D

The steps you need to take to do this:

1 - Locate the file here somewhere:

\Steam\SteamApps\common\Sid Meier's Civilization VI\Base\Assets\Gameplay\Data\GlobalParameters

2 - Locate this entry and change it to true:

<Replace Name="COMBAT_RAZE_ANY_CITY" Value="false" />

3 - Save file and close it.

4 - Load up game and enjoy!

This will also apply to city states (although I think we could already raze them anyway?) so be careful if you liberate them and want to keep them around for their bonuses.
Last edited by Paulytnz; Sep 29, 2017 @ 10:58pm
Vicky Sep 30, 2017 @ 1:49am 
Wouldn't that prevent anyone from winning a domination victory if you could raze capitals? It would also make liberating civs impossible (if you raze ALL cities).
Paulytnz Sep 30, 2017 @ 4:27am 
Originally posted by Robin:
Wouldn't that prevent anyone from winning a domination victory if you could raze capitals? It would also make liberating civs impossible (if you raze ALL cities).

Nah it's fine, I used to use this ages ago when I heavily edited my files. The next city they own becomes their capital as usual. And if you raze their very last city it is no different to just capturing it and keeping it winning wise.

With regards to liberating civs remember that you get the option if you want to raze or not, its not something that just happens. The AI usually don't raze big cities so most normal capitals are safe from them razing them too.

Lastly, since this is not an actual "mod" you can undo the change at any time if you find something does go wrong. So you can revert back to an earlier save (and un-do the change) if a city you do want to keep gets razed for whatever reason. Unike mods which you can't turn on and off without starting a new game.
Last edited by Paulytnz; Sep 30, 2017 @ 4:35am
Limygeorge Oct 1, 2017 @ 12:25am 
Burn them All!!
Cyprus Hillbilly Oct 1, 2017 @ 7:17am 
Razing good cities and /or caps is for psychopaths... just look at the historical leaders who employed this strategy, not a civilized character among them.
Last edited by Cyprus Hillbilly; Oct 1, 2017 @ 7:18am
Paulytnz Oct 1, 2017 @ 7:43am 
Originally posted by Quincy Cumberpatch:
Razing good cities and /or caps is for psychopaths... just look at the historical leaders who employed this strategy, not a civilized character among them.


Crazy talk! All must perish, cleanse thy lands!
Limygeorge Oct 1, 2017 @ 7:54am 
Originally posted by Quincy Cumberpatch:
Razing good cities and /or caps is for psychopaths... just look at the historical leaders who employed this strategy, not a civilized character among them.

Nonsense!! Burn, Destroy, Enjoy!!

I agree with @Paulytnz fully. Cleanse with fire, Nuclear fire, Research - direct path to Fusion
BOOM BABY BOOM.
Paulytnz Oct 1, 2017 @ 8:38am 
Originally posted by Limygeorge:
Originally posted by Quincy Cumberpatch:
Razing good cities and /or caps is for psychopaths... just look at the historical leaders who employed this strategy, not a civilized character among them.

Nonsense!! Burn, Destroy, Enjoy!!

I agree with @Paulytnz fully. Cleanse with fire, Nuclear fire, Research - direct path to Fusion
BOOM BABY BOOM.


Hahaha I am enjoying all of this right now thanks to editing my file. The fun factor of the game goes RIGHT UP!
woodrandy6 Oct 1, 2017 @ 9:09am 
Originally posted by Paulytnz:
I just editied my game to allow this, joy. It's quick and easy to do. :D

The steps you need to take to do this:

1 - Locate the file here somewhere:

\Steam\SteamApps\common\Sid Meier's Civilization VI\Base\Assets\Gameplay\Data\GlobalParameters

2 - Locate this entry and change it to true:

<Replace Name="COMBAT_RAZE_ANY_CITY" Value="false" />

3 - Save file and close it.

4 - Load up game and enjoy!

This will also apply to city states (although I think we could already raze them anyway?) so be careful if you liberate them and want to keep them around for their bonuses.

Thanks very much! :-) Now I can bring peace to the land...finally...
Limygeorge Oct 1, 2017 @ 9:58am 
This is the best thread ever. Yeah - Incinerate all Capitals!! (Except your own.)
Martin (Banned) Oct 1, 2017 @ 10:42am 
Originally posted by woodrandy6:
I love some of the amazing contributions I've seen here. Thanks very much to all of the great mod authors here.

My GOD, this is WAR...PLEEEASE make a mod which allows us to use a "scorched earth" strategy of burning every city - including Capitals...

Thank you very much for your consideration in this matter.

Yeh it doesn't really make sense, you cap a cap, give it back and you can't redo your old cap into a new cap, it's just a city.. so for domination, surely holding the "last" city of every tribe should be the condition, not capturing "a" city from every civ.
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Date Posted: Sep 26, 2017 @ 4:38pm
Posts: 23