Sid Meier's Civilization VI

Sid Meier's Civilization VI

Statistiche:
Difficulty levels seem unbalanced
Jumping from emperor to immortal seems to be a huge climb in difficulty. Emperor mode I fall asleep on while winning easily every game.Turn it up to immortal and everything seems to go great and suddenly AT crew armies approach while you are still waiting to get the civic to make corps. Field cannons vs at crew armies is not a fun fight. Anyone else feel this way?
Ultima modifica da Smyt; 22 set 2017, ore 13:31
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And here i thought things were suppose to get harder as you increased the difficulty, call me silly i guess.
I just think its too drastic between the 2. Emp you fall asleep and Immortal just ridiculous. Thanks for rude comment tho terry.
%s are %s. The higher levels get a higher % sci per turn. At some point, depending on your skill level and civ and how you built, you will face AI with unbeatable tech advantage.
I mean if you do 200 sci/turn and the AI gets 400, at some point, you will be in trouble...

you can try using easier civ and working up on it. Monty can beat someone with higher tech, for example, or you can roflcopter with the calvery girl, or the like.
Ultima modifica da jonnin; 22 set 2017, ore 17:34
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Data di pubblicazione: 22 set 2017, ore 13:24
Messaggi: 3