Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You will only get rid of the Inquisitors for good if you convert all cities that have a Holy site, this way that leader won't be able to make Inquisitors or any other religious units of his religion. The apostle that remove 75% of other religious is good for conversion, use Yerevan to focus on building those and a few missionaries or apostles with extra charge to finish converting the city if necessary. You want to use the 75% apostle only once per city.
The problem is the AI has LOTS of inquisitors defending everywhere and killing them is not an option on his territory. I will try converting and then defending the converted city and see how it goes.
Cheers.
This is absolutely an option. There's plenty of tricks to get the (dumb) AI to forgo it's bonus, like standing your Apostle just on the other side of the border and letting the Inquisitors attack (bonus depends on the tile the fight happens on, so outside his turf they're weak. With a guru backing you up you can outlast several Inquisitors (or playing Scythia you just self heal each time one dies). Alternatively if they don't take the bait, an Apostle with the Debater Promotion is still more powerful than an Inquisitor on home turf, especially when you add in Theology bonuses.