Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Inkidu Nov 12, 2017 @ 7:27pm
Everytime I think I might just like this game it makes me hate it.
There are times when I think I'm really going to like this game, but then two nations halfway across the world declare war on me for no apparent reason over what I imagine is the audacious claim that I don't want to give up two of our siminal works of cultural herritage.

Also, after such a great UI and design in V, VI's is just pure crap. It's pure utter crap. The fog of war is really terrible to deal with on multiple fronts. The game is slow and plodding and the move back to the nebulous strategic resources of yor are irritating as hell. Seriously, one turn ago I couldn't make a bombard because I didn't have 2 gunpowder, just call it freaking gunpowder, don't call it whatever that crap was, one turn later it's cool to build because reasons.

There's so much crap, it's like the game decided to take a total step backwrard. At this point in the franchise you'd think steps backward were an autonomous reflex but how do you leave just about nearly everything in from the last game and still manage to make it worse is amazing.

Another thing. The Civics cards. They're cute, but they're a headache to manage. I mean, Oooh you can change your policies on the fly, if you bother to sort through a Magic deck worth of tiny text.

The game is just ugly all around. It makes Beyond Earth Rising Tide's crappy affinity screwup look good.
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Showing 1-15 of 18 comments
leandrombraz Nov 12, 2017 @ 7:39pm 
Units that require strategic resources will require two if you don't have an Encampment in your city. If you have the encampment, it will require only one. You either tried to build the bombard in a city without encampment, then in a city with encampment next turn or you got the resource from a CS and didn't notice.
Inkidu Nov 12, 2017 @ 7:47pm 
Originally posted by leandrombraz:
Units that require strategic resources will require two if you don't have an Encampment in your city. If you have the encampment, it will require only one. You either tried to build the bombard in a city without encampment, then in a city with encampment next turn or you got the resource from a CS and didn't notice.
Well that's one mystery among many solved.
Sisohiv Nov 12, 2017 @ 10:00pm 
Map war is easily the biggest battle you will face. I was playing a plates map as Norway and was pushing Science. Gank MaGhandi teams up with Tomyris and war dec me. I can coastal plunder them and go for Ghandi's Holy sites. Just murder a bunch of Scyhtias Units. They back out. 10 turns later Ghandi and China. Two turns after that, Scythia and Persia. So before turn 100 I am in a 4 Civ war and say screw it. Take out Ghandi, take out Scythia, take out Persia and all the while I have no coal, no Nitre, no Oil and China is running around with Subs while England is running around in Battleships.

Civ 6, reloaded. Play 80 turns: Reload. Repeat and rinse.
XistenZ Nov 12, 2017 @ 10:13pm 
Sounds like you just have to get used to the game :)
An astonishing number of people thought they bought Civ V and gets furious when it's not exactly as it's predecessor.

No doubt the best Civ so far!
kaafjord Nov 13, 2017 @ 12:33am 
I'd love the game, if the AI wasn't 100% retarded 100% of the time.
mvon007 Nov 13, 2017 @ 1:57am 
I agree on the UI front 100%. V was amazing, especially when they targeted touch so much. The top resource bar and a few other things aside, they did very well with good sized targets. Even the tap and hold actions work pretty consistently!

They got a bit lazy with the expansions - the religion interface especially is quite poor, and had a lot of people confused here when it was first a thing, but still the overall package was good.

In VI even with mouse, the drag targets for civics cards are just too pedantic. Description text is too small and even truncates in places. Click targets make touch play much less of an option.

And indeed, we lose on the ease of use front. While strategic resources were probably underutilised in V, they are overcomplicated in VI, as are Great people, wonder terrain requirements, and things they just left out of the help system, like where you can build national parks.

Even the benefits of things are harder to follow than in V; the religion system is way more complicated and I preferred it as a minor feature as in V, over the mad AI spamming of units of VI, and actually having to care about it just in case they win by it. Spies are harder to understand as well, and I start to feel like those features actually benefited from being expansion ones rather than core ones.

I ventured back to try one game recently, but with the hardcore barbarians and random wars and a much less interesting city state implementation, I didn't last long, and have gone back to fill in some of my achievement gaps in V. Three games in a row I played start to finish without ever feeling the need to just start over, and they played out well differently to boot.

I will see what happens with VI's expansions, but the trend is to the past lately. WoW classic servers are the most exciting announcement that game has had since Wrath, and original Xbox titles are being made backwards compatible on the One. Age of Empires definitive got crazily delayed at the last second, but the past is indeed upon us.
Inkidu Nov 13, 2017 @ 4:35am 
Originally posted by XistenZ:
Sounds like you just have to get used to the game :)
An astonishing number of people thought they bought Civ V and gets furious when it's not exactly as it's predecessor.

No doubt the best Civ so far!
I liked V up front, now to be fair I got it after several things had been fixed, but I got VI after the religion update, as in I have no idea how religion used to play. So I wated for the fixes (and a half-off cupon because I was pissed off at Firaxis' lazy attitude toward its games after the abandoning of Beyond Earth).

So I mean, I'm almost at twenty hours and the furthest I've managed to get before getting PO'd at the UI, the AI, or the UX (that's user experience), or some other ill-explained mechanic. The game also explores really slowly, which seems like fun until you're stuck in the middle of a continent with no decent ocean access and you realize just how little of the world you've explored. For all the emphasis put on "colonializm" in the game it sure seems like it doesn't want you to do it.
Broken War Horse Nov 14, 2017 @ 8:33am 
I still hate version 6 of Civ. If you have checked no religion why is it still part of game? Worse in the newest patch they add religion pressure view. Religion pressure is cool but I want to play the game without religion and that just adds to the religion game. Also if Kongo is in the game you can bet they will win. Another thing that you can bet is you will have to fight against the AI and this slows you down and you can end up losing. The second thing along this line is that the further the way the AI character the better the chance they will have to win, with a few exception to dumb AI character. I will stop here I hope the developers will listen to what we have posted about the game, but I doubt it.
Inkidu Nov 14, 2017 @ 8:10pm 
This game has some utter crap bits. Barbarians on par with civilizations, and get this insanity. I did everything to make Kongo like me, and they thanked me by declaring a formal war. Not some surprise, I couldn't know their motivations thing, a formal war. The game is so pedantic in that it tries to be some kind of acurate representation of history or something. Everything has to be done in such a particular way it's banal.
Sisohiv Nov 14, 2017 @ 8:42pm 
Originally posted by Inkidu:
This game has some utter crap bits. Barbarians on par with civilizations, and get this insanity. I did everything to make Kongo like me, and they thanked me by declaring a formal war. Not some surprise, I couldn't know their motivations thing, a formal war. The game is so pedantic in that it tries to be some kind of acurate representation of history or something. Everything has to be done in such a particular way it's banal.

I'm really starting to think the Joint War mechanic might be broken right now. After turn 70 you are pretty much at war with 4 Civ's all the time. They are pointless wars that amount to nothing but throw immersion out the window when it's shwink, shwink every ten turns.
Inkidu Nov 15, 2017 @ 4:18am 
Originally posted by GamerEdwin:
Originally posted by Inkidu:
This game has some utter crap bits. Barbarians on par with civilizations, and get this insanity. I did everything to make Kongo like me, and they thanked me by declaring a formal war. Not some surprise, I couldn't know their motivations thing, a formal war. The game is so pedantic in that it tries to be some kind of acurate representation of history or something. Everything has to be done in such a particular way it's banal.

I'm really starting to think the Joint War mechanic might be broken right now. After turn 70 you are pretty much at war with 4 Civ's all the time. They are pointless wars that amount to nothing but throw immersion out the window when it's shwink, shwink every ten turns.
Well there haven't been any bug fixes released hot or otherwise since I got the game, so maybe Firaxis Beyond Earthed it.

Yeah, I'm a little bitter about their opaqueness when it comes to fixing their games. Maybe Paradox and Stellaris ruined that whole waiting in silence thing.
terry Nov 16, 2017 @ 10:58am 
Originally posted by Inkidu:

Also, after such a great UI and design in V

LMAO, thanks for that. Been a long time since ive had such a good laugh at somebody's comment.
Enhanced User Interface was(and still is) one of the most used mods for civ V. If the UI is so great why do so many people find the need to mod it?
Inkidu Nov 16, 2017 @ 6:59pm 
Originally posted by terry:
Originally posted by Inkidu:

Also, after such a great UI and design in V

LMAO, thanks for that. Been a long time since ive had such a good laugh at somebody's comment.
Enhanced User Interface was(and still is) one of the most used mods for civ V. If the UI is so great why do so many people find the need to mod it?
It's better than six's
fanboy Nov 16, 2017 @ 11:04pm 
in civ5 you can be friends with some AIs until you win. In civ6 they do everything to stop you, in late game the affix "we are winning they fear us" increases infinitely until you have no friend (except Gilgamesh who always accept friend request lol).
Therefore the diplomacy in civ6 is completely trash, in the end AI will hate you no matter what, and domination victory is obviously the most convenient path.
Back to your question about AI joint war, if your military strength is weaker than AIs' combination they may declare war on you. If you have friend/ally, you military points should be higher and they won't make war. There is a trick, if you know an AI will soon declare war on you, trade your stuff for gold (not GPT), AI won't declare joint war if they will lose too much gold.
old.school Nov 17, 2017 @ 2:07am 
Are there any mods that changes how diplomacy AI behaves?

My first semi-serious game and i rushed to get the hanging waters wonder build for the growth buff. Chine denounces me for having 1 more wonder than they do. Then they denounce me again a few turns later, then eventuall China and their buddy Spain declare war on me along with one or two city states.

I started playing like a week ago and i was having a ton of fun with the city building. But the erratic diplomacy behavior is starting to get on my nerves.
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Date Posted: Nov 12, 2017 @ 7:27pm
Posts: 18