Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Civ 6, reloaded. Play 80 turns: Reload. Repeat and rinse.
An astonishing number of people thought they bought Civ V and gets furious when it's not exactly as it's predecessor.
No doubt the best Civ so far!
They got a bit lazy with the expansions - the religion interface especially is quite poor, and had a lot of people confused here when it was first a thing, but still the overall package was good.
In VI even with mouse, the drag targets for civics cards are just too pedantic. Description text is too small and even truncates in places. Click targets make touch play much less of an option.
And indeed, we lose on the ease of use front. While strategic resources were probably underutilised in V, they are overcomplicated in VI, as are Great people, wonder terrain requirements, and things they just left out of the help system, like where you can build national parks.
Even the benefits of things are harder to follow than in V; the religion system is way more complicated and I preferred it as a minor feature as in V, over the mad AI spamming of units of VI, and actually having to care about it just in case they win by it. Spies are harder to understand as well, and I start to feel like those features actually benefited from being expansion ones rather than core ones.
I ventured back to try one game recently, but with the hardcore barbarians and random wars and a much less interesting city state implementation, I didn't last long, and have gone back to fill in some of my achievement gaps in V. Three games in a row I played start to finish without ever feeling the need to just start over, and they played out well differently to boot.
I will see what happens with VI's expansions, but the trend is to the past lately. WoW classic servers are the most exciting announcement that game has had since Wrath, and original Xbox titles are being made backwards compatible on the One. Age of Empires definitive got crazily delayed at the last second, but the past is indeed upon us.
So I mean, I'm almost at twenty hours and the furthest I've managed to get before getting PO'd at the UI, the AI, or the UX (that's user experience), or some other ill-explained mechanic. The game also explores really slowly, which seems like fun until you're stuck in the middle of a continent with no decent ocean access and you realize just how little of the world you've explored. For all the emphasis put on "colonializm" in the game it sure seems like it doesn't want you to do it.
I'm really starting to think the Joint War mechanic might be broken right now. After turn 70 you are pretty much at war with 4 Civ's all the time. They are pointless wars that amount to nothing but throw immersion out the window when it's shwink, shwink every ten turns.
Yeah, I'm a little bitter about their opaqueness when it comes to fixing their games. Maybe Paradox and Stellaris ruined that whole waiting in silence thing.
LMAO, thanks for that. Been a long time since ive had such a good laugh at somebody's comment.
Enhanced User Interface was(and still is) one of the most used mods for civ V. If the UI is so great why do so many people find the need to mod it?
Therefore the diplomacy in civ6 is completely trash, in the end AI will hate you no matter what, and domination victory is obviously the most convenient path.
Back to your question about AI joint war, if your military strength is weaker than AIs' combination they may declare war on you. If you have friend/ally, you military points should be higher and they won't make war. There is a trick, if you know an AI will soon declare war on you, trade your stuff for gold (not GPT), AI won't declare joint war if they will lose too much gold.
My first semi-serious game and i rushed to get the hanging waters wonder build for the growth buff. Chine denounces me for having 1 more wonder than they do. Then they denounce me again a few turns later, then eventuall China and their buddy Spain declare war on me along with one or two city states.
I started playing like a week ago and i was having a ton of fun with the city building. But the erratic diplomacy behavior is starting to get on my nerves.