Sid Meier's Civilization VI

Sid Meier's Civilization VI

View Stats:
Digihuman Sep 5, 2017 @ 6:33am
Petra requiring flatland desert is weird.
A few wonders such as Petra and Jebel Berkal are really weird to me. I get them requiring being NEAR dessert, but my major problem is the fact that when building them, you basically magically create a mountain to carve.
Wouldn't they make more sense if they replaced a mountain adjacent to desert into the wonder?
< >
Showing 1-4 of 4 comments
From a practical real world perspective you're probably right. Petra should be built on a mountain tile. However, with how the map script makes deserts, it's more beneficial to have it built on a flat desert tile. Imo Petra would not be as strong or useful if it had to be built on a mountain
Digihuman Sep 5, 2017 @ 9:13am 
Originally posted by BladeSe7en:
From a practical real world perspective you're probably right. Petra should be built on a mountain tile. However, with how the map script makes deserts, it's more beneficial to have it built on a flat desert tile. Imo Petra would not be as strong or useful if it had to be built on a mountain

I know it wouldn't be as strong (as it is; it can always be changed just like Hanging Gardens), but I just kinda wish they'd do that instead. Or at least include wonders that DO build on mountains in future instead of creating mountains ex nihilo, such as Machu Pichu.
Ah yes I liked Machu Picchu in civ 5. Hope they bring it to civ6. It's ability could give trading posts +25% gold.
And speaking of useless mountains what would be very cool is when you research astronomy, you would unlock the builder ability to build an observatory as a tile improvement on a mountain. Possible yield of +2 science and an additional +1 science if adjacent to a campus (or give the campus a +1 adjacency for every observatory).
Digihuman Sep 5, 2017 @ 9:56am 
Ooh, that would be cool. One of my favourite Civ V mods was the one that gave yields to mountains.
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Sep 5, 2017 @ 6:33am
Posts: 4