Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Working Citizen Slot
I just came to realization that working citizen slot is not a bad idea at all.

District project yields 15% of production committed. That being said, on per term basis, allocating one citizen to work on 7 production tiles (considered improved iranium tile) would only yield 15%x7=1.05 science. Not to mention, 7 production tile is rare.

What about Great Scientist point that you won't get from citizen slot? In high difficulty, great people is close to impossible. Very often, you may end up recruiting only one in late era or at best two due to stiff competition.

Devoting only few citizens to work in campus also allows the city to produce combat unit or other things, which city project can't.

What do you think?
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Showing 1-6 of 6 comments
Azunai Sep 3, 2017 @ 4:33am 
citizen slots are really poor in civ6. i think they would be OK if they added great people points (like the specialist slots in civ 4 / civ 5).
xtrasighsMAX Sep 27, 2021 @ 2:20am 
It is better to look at it this way, if you have 1 city doing 50 production and you set it to campus grants, that's 7.5 science. If you have 5 cities set to research the same, That's 37.5 science a turn. If you have 1 city doing 80 production, that's about 12 per turn. 10 cities doing 40, that's about 60 science per turn. If you have Harry Bloggs working a really good tundra tile, well that's about getting through the day..
iheartdaikaiju Sep 27, 2021 @ 2:32am 
It bears mentioning that on deity level difficulty the way to get the great people you care about is to just max out faith and use it very selectively. A great person point is just 10 faith points that can only be spent on a great person.
iheartdaikaiju Sep 27, 2021 @ 2:38am 
Although of course what I just said is not true about scientists specifically, those go for an unrealistic amount of faith (about 50k late game in marathon). That's one of the many things you have to get an opponent to build your cities for you and then capture them about. But everything else, faith and gold beat production, culture, and science in basically every way the way the game's economy is structured. The easy way to win anything is to just be rich.
iheartdaikaiju Sep 27, 2021 @ 2:40am 
With respect to citizens, I usually rush neighborhoods and food markets, and before that preserves and groves. I use citizen slots. I also use natural wonder tiles. I don't really pay careful attention to the economy of it all, it's just free stuff since my food and housing is already taken care of.
iheartdaikaiju Sep 27, 2021 @ 2:42am 
With respect to city projects I only use those for tiebreakers to give me a slight edge. A city project's output per turn is as you said, but the great people point bursts - remembering every GPP = 10 faith - those can make a difference in a race. If I've captured a computer cheater city with a university, I can usually start getting great scientists with campus research even on deity.
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Showing 1-6 of 6 comments
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Date Posted: Sep 2, 2017 @ 8:30pm
Posts: 6