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The technologies just have names that might be misleading. For example sanitation -> chemistry, it doesnt mean the basics of chemistry, more like advanced chemistry. It is just shorter to write that way :P
I think Civ 6 (like modern art) is making a fancy excuse for it's lack of content.
The OP is right though: the tech tree is silly. However, all civ games have wonky tech trees. Not to mention the fun fact I can park people on the moon in early medieval times. Play it for what it is: a game with some vague nods towards historical events, but mostly just a game. And a fun game at that. Despite all the negative reviews, quite a few people are happily playing civ 6 for hundreds of hours. I am one of them. :-)
The thing is, in Civilization the Tech Tree is the back bone for progression. You gain access to all of your troops, buildings, wonders, (social policies), even your ability to manipulate tiles.
Wonky tech tree, wonky game progression.
It's not even like Civ 5 where they reduced the number of techs but increased the impact they had on the game.
Stunted tech tree, stunted game progression.
I'm glad some of you are getting your monies worth. I truly am. But the state of the tech tree and the design decisions surrounding it are representational of the wrongheaded thinking about the overall game direction.
I would be more than happy to do so.
I charge $60 an hour for creative consultancy and it should only take an hour or two to get a solid outline that you can use for your own game development.
Feel free to PM me for further details.
Its ok to admit you can't afford it. I can't imagine paper routes pay that much these days what with everything being digital.
Tell you what. If you ask your parents about it and they say you have been a good little boy from now until December I will cut you a discount.
...You can buy yourself a fidget spinner or whatever it is you kids are into these days.
But it's fine, I'm sure you will enjoy playing Civ 5 and it's epic tech tree. Run along now...
animal domesticaiton, usually small things, chickens, dogs > hunting wild / dangerous animals then scaling that up to fight people > practical application of farm animals, study of form > advanced riding and control techiques developed over several hundred years > first guns were heavy their ammo, firing equipment, maintance, spares, they were cumbersome and thus were usually deployed on mounted troops, this was to move the equipment without exhausting troops.
makes sense enough to be honest.
Currency -> Mathematics ... umm yes actually, earliest forms of exchange were barter or just somewhat mutallyy agreed that certain things had a value, mathematics advanced counting and numerics relating to a large amount of things, not just cash but revolving around and understanding that 5 gold coins are infact 5 gold coins.
Sanitation -> Chemistry a basic understanding of chemicals were developed for cleaning purposes directly, wall cleaners, blood removal, coating a wound with honey, changing bandages > more complex chemical advancements that honestly are a wide string of what was under the wide umbrella of alchemy
Composites -> Nanotechnology advanced materials > minaturisation of advanced materials and energy sources , yeah thats a thing