Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Turbo Aug 26, 2017 @ 1:57pm
Civ 6 vs. Endless Space 2
Why should I pick over the other? They're both relatively expensive and I can only pick one...
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Showing 1-3 of 3 comments
fakemon64 Aug 26, 2017 @ 2:01pm 
I have and enjoy both. but i would choose civ6. i think it has a little more replayability. I also like that it has a little more of a sandbox feel to it. Dont get me wrong, i love endless space, but i think theres just a little bit more variety in playstyles you can choose from in civ 6. I also think civ 6 might have just a few more layers of strategy

I would also add that i have strong confidence that civ 6 will continue growing as a game and will in time out grow endless space.
Last edited by fakemon64; Aug 26, 2017 @ 2:03pm
Turbo Aug 26, 2017 @ 2:05pm 
Originally posted by fakemon64:
I have and enjoy both. but i would choose civ6. i think it has a little more replayability. I also like that it has a little more of a sandbox feel to it. Dont get me wrong, i love endless space, but i think theres just a little bit more variety in playstyles you can choose from in civ 6. I also think civ 6 might have just a few more layers of strategy

I would also add that i have strong confidence that civ 6 will continue growing as a game and will in time out grow endless space.
What features does Civ 6 have that ES2 doesn't in terms of replayability and "more layers of strategy". BTW, I'm glad that a person who actually played both games responded 😁
fakemon64 Aug 26, 2017 @ 2:57pm 
well in endless space, i feel like each faction is tailored towards a certain victory in mind. They have very defined factions that i really like. and they are designed in a way that keeps each one unique. But i think this makes the game less sandboxy because like i said each is blatantly geared towards a certain playstyle. Sophons for science, united empire for production, cravers for military, etc.

Endless space has a nice quest system that gives the game a little more structure and also allows you to shape your faction in a somewhat in depth way. But i'd say other than being able to create and customize your ships and form your own fleet, theres not too much else that takes strategic planning. The only other thing that you have to worry about is population and manpower in my eyes. But even those have pretty direct solutions.



Civilization has more factions, or civs, but they are alot less unique and defined. Each civ comes with special units, buildings, and or abilities but are still pretty much able to fulfill any role. I kinda like this because it gives the game a more sandboxy feel. I also like the ability to customize my government and religion to suit my civs needs. Both games have resource management but i would say resources have more meaning in this game. I also slightly like the trading system in civ6 over endless space. I'd say it's more fluid.

Maps in civ6 also seem to have more of an impact on strategy. Endless space maps start to all feel the same after a dozen or so matches and wont tend to make you alter your gameplan too much. For instance, in civ 6 if you have a more coastal start, you may seek a strong navy to defend your coasts. But if you have a more inland start, you might try to build a cavalry based army to quickly strike nearby enemies. I also love the espionage system that allows you to conduct operations against other civs. Little extra features like that are what make me lean more towards civ6.

In the end, i'd say that civ6 games have a better chance of feeling different than the last game. Sometimes endless space feels a little rinse lather repeat.
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Date Posted: Aug 26, 2017 @ 1:57pm
Posts: 3