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I would also add that i have strong confidence that civ 6 will continue growing as a game and will in time out grow endless space.
Endless space has a nice quest system that gives the game a little more structure and also allows you to shape your faction in a somewhat in depth way. But i'd say other than being able to create and customize your ships and form your own fleet, theres not too much else that takes strategic planning. The only other thing that you have to worry about is population and manpower in my eyes. But even those have pretty direct solutions.
Civilization has more factions, or civs, but they are alot less unique and defined. Each civ comes with special units, buildings, and or abilities but are still pretty much able to fulfill any role. I kinda like this because it gives the game a more sandboxy feel. I also like the ability to customize my government and religion to suit my civs needs. Both games have resource management but i would say resources have more meaning in this game. I also slightly like the trading system in civ6 over endless space. I'd say it's more fluid.
Maps in civ6 also seem to have more of an impact on strategy. Endless space maps start to all feel the same after a dozen or so matches and wont tend to make you alter your gameplan too much. For instance, in civ 6 if you have a more coastal start, you may seek a strong navy to defend your coasts. But if you have a more inland start, you might try to build a cavalry based army to quickly strike nearby enemies. I also love the espionage system that allows you to conduct operations against other civs. Little extra features like that are what make me lean more towards civ6.
In the end, i'd say that civ6 games have a better chance of feeling different than the last game. Sometimes endless space feels a little rinse lather repeat.