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Typically you need 1 "archer class" army in every city, and 1 melee class per district in large important citys (I prefer knight-class / tanks/ etc here). Ask yourself "If the AI dropped 10 guys here and started burning stuff, how bad will that hurt me, and what do I need to prevent it".
Being wealthy so you can just buy the troops you need where you need them works late game.
I do this by having 1-2 military producion citys. High production, encampment, etc city that keeps cranking out troops and little else. The easy way to deal with most civ 6 problems is more citys. I pretty much follow this pattern (sub army types as game goes on) ... make slinger round 1, make settler as soon as its done. That settler spawns a city that makes a slinger, then a settler, which spawns a city that... and after making a campus, the original city will make a second settler, and the second city as well... until I have filled all the space suitable for making citys. Then, having grown a massive empire quickly, I build towards victory. If attacked, the pattern is move archers from nearby city to attacked one, kill all the troops, make siege tower and assault troops, destroy enemy.
I usually rush to knights, siege towers, and then musketmen, then slow down and branch out to suit the victory condition and map etc.
Doesn't everyone love that ole nuke explosion?
What I like about artillery is the 5 hex range once upgraded and an observation unit. It takes down cities super fast from a safe distance
My fave;.... SIRE, LET US BUILD MARKET PLACES, (insert -snobby face) SO THE PEASENTS CAN BARTER FOR MUCH NEEDED GOODS!! :-)
8 missile cruisers
5 nuke submarines
5 aircraft carriers each with 2 jet bombers
8 or more rocket altileries
5 modern armors
5 mobile sam
5 helicopters
3 or more missile silos
nukes and thermo nukes
check the scrore of other civ to get an idea of what your need to have for decent size. check the military victory.
a warrior give you 40 each time so for a 1200 score you need 30 warrior. a caravell (ship) will give you 50 score. and the more modern the unit is the more score you get.
so your 30 warrior in the future as mechanise infantry get you a decent scrore. plus ship and nuke and aircraft
As much as you can afford to support, and still have enough income to allow for emergency purchases or other planned purchases.
Create as many trade routes as you can in order to accomplish this.