Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Nexis Aug 12, 2017 @ 9:00am
World Wonders production loss has ALWAYS been game breaking!
Starting this thread probably won't result in anything anyways but since I've always hated this mechanic I thought I should at least voice my opinion...

Nothing saps the joy out of playing this game as much as having another player complete a World Wonder when you were only one turn away from completing it yourself. It makes me want to rage quite, but in a sourly disappoionted sort of way.

This mechanic has been around since day one and I kept expecting each Civ game over the years to finally offer a more elegant solution than having the player completely lose all production that has been spent towards building a wonder.

It's a ridiculous mechanic that makes no sense whatsoever. A better approach would be to do away with the mechanic altogether. Who says there can't be more than one great pyramid?

Or if that seems too extreme maybe you can only start construction of World Wonders that other civs haven't completed yet? Once it has been built you can no longer start work on that wonder, but if you had already started you can still finish it.

At the very least let us get some production back when a wonder is cancelled. If even half the production cost could go toward another building, even if it takes a few turns that would be so much less frustrating and way more realistic.

It would be nice to at least have the option during game setup. This mechanic is so non-sensically jarring when it happens that it breaks my immersion and often makes me put the game down for a while. When friends in a multiplayer session get hit with this and start losing the motivation to continue playing it can spoil the game a bit too.

I don't know maybe I'm alone in this but it's always bugged me and I had to get it off my chest. Thanks!
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Showing 1-15 of 52 comments
BlackSmokeDMax Aug 12, 2017 @ 9:14am 
Didn't Civ 2 used to allow you to save all of your current production towards a wonder when someone else completed it? Think it did, it all transferred either to a new wonder or just any regular build queue item, and it was pretty game breaking. What is happening now is not game breaking just an infuriating, GOOD mechanic. IMO.
xycotta Aug 12, 2017 @ 9:36am 
I think our definitions of game breaking are different.

I think the concept of a wonder is that there is only one. Having 12 exact Great Pyramids would be kind of eh..whatever

I do agree that having invested tons of resources into building one and being one turn away from being completed then someone else gets it makes you wonder what the heck happened to all that work, there should be something there....
Gurggulk Aug 12, 2017 @ 9:38am 
Losing out and getting nothing back from the investment in time is harsh.

How about the 1st wonder built gets full benefits. While the 2nd if done within 1 turn loses 1 random perk. And its called a mini-wonder. A reminder your people have to try harder and work faster. :steamhappy:

xycotta Aug 12, 2017 @ 9:48am 
Originally posted by Gurggulk:
Losing out and getting nothing back from the investment in time is harsh.

How about the 1st wonder built gets full benefits. While the 2nd if done within 1 turn loses 1 random perk. And its called a mini-wonder. A reminder your people have to try harder and work faster. :steamhappy:


Possible, but some of the wonders are meh anyways, might rather raze the thing (which you can't) then have a mini wonder
SamBC Aug 12, 2017 @ 9:58am 
I'm pretty sure that this is the first main-line Civ game where you get nothing at all when you lose the wonder race.
ppaladin123 Aug 12, 2017 @ 10:02am 
If you invested heaviluy in it diverting growth and focusing your civics/tech tree to get to it and then lose out and get nothing in return it can be hard to recover from. It would be nice if you got something....like great light house at least gives you a regular light house or oxford university gives you a regular university.....something.
paulc03037 Aug 12, 2017 @ 10:19am 
Once you complete the research or civic to be able to produce the wonder, there should be a way to "see" any already started wonders in the world and how far along the production is. It could be only for civs/cities you have discovered, or only possible after a gold purchase. Then it is up to you if you want to continue to put production towards that wonder.

In real life there may have been rumors or whisperings of wonders being completed in far corners of the world. Of course if you want immersion, these wonders would have only been possible for the one specific civ who came up with the idea to create the wonder in the first place. Therefore, the first one to acheive the research or civic, is the only one to be able to create it. Not really possible with the current game.
Gurggulk Aug 12, 2017 @ 10:20am 
Originally posted by xycotta:
Originally posted by Gurggulk:
Losing out and getting nothing back from the investment in time is harsh.

How about the 1st wonder built gets full benefits. While the 2nd if done within 1 turn loses 1 random perk. And its called a mini-wonder. A reminder your people have to try harder and work faster. :steamhappy:


Possible, but some of the wonders are meh anyways, might rather raze the thing (which you can't) then have a mini wonder

Mini-wonder is fail.

Maybe using a charge from the builder to bulldoze the failed wonder. Recoup some resources that way.
wilsonstone Aug 12, 2017 @ 10:31am 
I don't mind losing the production on a wonder. It makes building the wonder a little more challenging knowing you can waste the time and effort if someone beats you to it.
Elliott Aug 12, 2017 @ 11:43am 
Yes id like to be able to see how many other civs are attempting to build the wonder and how far they are into building it.

Basically make it like how we can see great people now with progress bars and the amount of production the civs are putting into it. I dont bother with wonders with the way they are now its such a blow to lose one especially on slower speeds.
xycotta Aug 12, 2017 @ 11:48am 
Originally posted by Elliott:
Yes id like to be able to see how many other civs are attempting to build the wonder and how far they are into building it.

Basically make it like how we can see great people now with progress bars and the amount of production the civs are putting into it. I dont bother with wonders with the way they are now its such a blow to lose one especially on slower speeds.

I believe that would require spies and espionage. Speaking of which, spies and espionage should start way earlier
ppaladin123 Aug 12, 2017 @ 11:53am 
once you have trade routes or spies up you will get notifications sometimes when othr civs start building a wonder.
CelestialSlayer Aug 12, 2017 @ 11:53am 
I swear the other day I missed out on a wonder and it built a lighthouse that turn instead. So it might put it into a building if there is a viable one. That's what I am hoping anyway.
Last edited by CelestialSlayer; Aug 12, 2017 @ 11:54am
blkbutterfly Aug 12, 2017 @ 1:36pm 
You should only be building wonders if there is nothing else useful to build. Usually your cap.

O/w let the AI build wonders for you and just capture them :steamhappy:
jcp011c2 Aug 12, 2017 @ 2:29pm 
I'm not sure if it's game breaking but it's certainly annoying. In the two iterations i played before, IV an V, you got gold in one and production in the other I believe. That seemed a fair trade, to at least get something. I don't know if it was the full production cost of hammers though, or just partial, but anything is better than nothing. Yeah that's is probably more true to life lessons but this is one of the cases where it is just a game....
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Date Posted: Aug 12, 2017 @ 9:00am
Posts: 52