Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Tech tree too small?
I run out of tech to research much sooner than in Civ 5. Not game breaking, but I would like more tech to research. Thoughts?
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Showing 1-6 of 6 comments
jcp011c2 Aug 3, 2017 @ 5:02pm 
I think much of that is becuase we have two tech trees with the social policy research. It certainly makes it seem to go faster.
Luminous Vein Aug 3, 2017 @ 5:05pm 
I would like to see the tech expanded or segmented more, not necessarily ground to a halt like in marathon mode but having techs not encompassing so much each research.
Additional technologies per era would be nice and I always felt that the game, whether you were sure to win or still struggling, by the end, was made pointless by a single blanket research on "future tech". Gotta have a bit more of an imagination than that. >.>
Acanthus Aug 3, 2017 @ 8:53pm 
For now, I'd recommend you use the Take Your Time mods from the workshop since there's no option to decrease the speed of science and civics only.
terry Aug 3, 2017 @ 9:08pm 
Not sure i would say the trees are too small. There is a line there somewhere but im not sure where it is. Civ6 pretty much encourages having a lot of cities, that alone is a big increase to science and culture making the trees go faster. Then you throw in all the boosts that you can get in both trees and you can really speed through them. But if more techs were added or made to take longer it could cause an issue if you miss some of the boosts and it would further encourage the "wide" style of play.
terry Aug 3, 2017 @ 9:28pm 
Building close has its benefits but mainly it just stops you from having to have all big cities.
The regional bonuses from building dont stack so you are only getting that bonus from 1 factory for example. So you could spread them out and have all big cities just building most of the districts in most of your cities. You would miss out on some bonuses from a couple wonders like that though. I like the close style too, thats usually what i do. A few big cities spread out with smaller ones (4-7 population) surrounding them.
terry Aug 3, 2017 @ 9:35pm 
You pretty much have to manually adjust where your citizens are at to stop city growth or stop bulding housing for them. The main reason i stop most of my cities at 2 or 3 districts is simply because late game with 30+ cities can be annoying. By keeping a lot of cities small all i have to do is keep spamming research projects
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Showing 1-6 of 6 comments
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Date Posted: Aug 3, 2017 @ 4:45pm
Posts: 6