Sid Meier's Civilization VI

Sid Meier's Civilization VI

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djconner Jul 29, 2017 @ 11:38am
Taking a capital - always "permanent?"
I've been playing a little more warlike than usual recently. If you take an enemy capital, the final status of that city SEEMS to be up for negotiation in the peace treaty (against America, for instance, "Washington, cede" is an option.)

But even if I want to be mangnanimous, it seems like I end up keeping Washington after the peace treaty, regardless. And at peace, it doesn't seem I'm allowed to give Washington back - either to Teddy or to any other leader.

Is this all working as designed?
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Showing 1-15 of 16 comments
xycotta Jul 29, 2017 @ 11:44am 
They are cedeing it to you, not other way around
djconner Jul 29, 2017 @ 12:19pm 
Right, I understand that part. But if I *don't* select "cede", then the game gives me the capital anyway, is my point.
xycotta Jul 29, 2017 @ 12:25pm 
Originally posted by djconner:
Right, I understand that part. But if I *don't* select "cede", then the game gives me the capital anyway, is my point.


Right, then you own the capital but it has unrest right?
djconner Jul 29, 2017 @ 12:32pm 
Yeah, and potentially warmongering maluses, maybe on a distant continent that makes it potentially hard to defend, and all that stuff.
SamBC Jul 29, 2017 @ 12:35pm 
You want to give it back, you have to select it on your side of the table.
xycotta Jul 29, 2017 @ 12:35pm 
Originally posted by djconner:
Yeah, and potentially warmongering maluses, maybe on a distant continent that makes it potentially hard to defend, and all that stuff.


so the entire part you are talking about, 'cede' is only discussing giving up claim to the city. If they do not 'cede' it is in dispute (hence unrest). It is not actually talking about possession of the city.

You need to give the city itself.
The Yeen Queen Jul 29, 2017 @ 12:42pm 
Originally posted by djconner:
Right, I understand that part. But if I *don't* select "cede", then the game gives me the capital anyway, is my point.

Ceding the city to you means they give up their claim. If you don't want to keep it, you have to actually return it. If you don't return it and they don't cede it, you keep the city, but there are production penalties because it's still considered an "occupied" city rather than your city.
djconner Jul 29, 2017 @ 4:48pm 
Ah, interesting, so "cede" is more like relinquishing the legal claim to the city.

I'm still confused on a second point, though. After I took possession of Washington in a game today, I was unable to return it to America, or to grant it to anyone else, in later negotiations. It showed up on the list, but clicking on it wouldn't put it on the negotiating table, unlike the other cities.

Might this be a new bug/feature introduced by the recent patch? I seem to remember being able to do this before, though it's admittedly not something I messed around with much.
jonnin Jul 29, 2017 @ 5:29pm 
cede does not seem to be working correctly right now. The AI and game more or less are identical whether ceded or not. Feels like a bug, I think its supposed to have severe penalties to unceded citys (production, population, AI attitudes) but its the same either way.

You can't trade capitals bc they are a victory condition (?) is my guess. Only between the original owner to return it. At least, that is how it seems to be now. Maybe to keep 2 humans from taking stuff, giving all to 1 and letting him win as a "team" ?
donald23 Jul 30, 2017 @ 2:11am 
Originally posted by djconner:
I'm still confused on a second point, though. After I took possession of Washington in a game today, I was unable to return it to America, or to grant it to anyone else, in later negotiations. It showed up on the list, but clicking on it wouldn't put it on the negotiating table, unlike the other cities.

Might this be a new bug/feature introduced by the recent patch? I seem to remember being able to do this before, though it's admittedly not something I messed around with much.
This is a feature, as far as I know. You cannot trade original capitals, since they are a part of a victory condition. You need them all to win the game by domination.
Balkoth Jul 30, 2017 @ 6:37am 
As of a week ago, having a city ceded to you is not necessary to prevent occupied status.
BatMart Jul 30, 2017 @ 6:56am 
Originally posted by SamBC:
You want to give it back, you have to select it on your side of the table.

I'm surprised you didn't know you can't give an original capital back...there,s no way to give it back past the peace treaty, you CANNOT, trade a capital city.
donald23 Jul 30, 2017 @ 7:25am 
Originally posted by Balkoth:
As of a week ago, having a city ceded to you is not necessary to prevent occupied status.
That's not as of a week ago, but since the Spring Patch.

And while I consider it a bug, I can understand why a city is no longer occupied after a war anyway. But that leaves ceding in an odd place. So either ceding should get some other effects that help with warmonger modifier for example, or how fast other civ's will denounce you for it, or completely removed. Because currently it's just confusing and not interesting.
SamBC Jul 30, 2017 @ 7:48am 
Originally posted by BatMart:
Originally posted by SamBC:
You want to give it back, you have to select it on your side of the table.

I'm surprised you didn't know you can't give an original capital back...there,s no way to give it back past the peace treaty, you CANNOT, trade a capital city.
I don't play conquest. I've never taken a capital city. *shrug*
leandrombraz Jul 30, 2017 @ 8:30am 
Cede is a weird mechanic that I honeslty don't think it's working as intended. I think the original idea was that the city would remain occupied if the original owner don't cede it, then Firaxis gave up on this idea for whatever reason, leaving cede in this weird unintuitive state where it doesn't really do anything aside of overcomplicating warmonger penalties.

If your opponent don't cede the city, you can't trade it, while capitals can't be traded by default. That's all cede do, you ask for the AI to cede if you want to trade it later. It also give you more warmonger penalty. You read it right, more, not less. If you're trying to avoid warmonger penalty, don't ask for the AI to cede. Then there's a -18 permanent "Occupy one of their cities" penalty with your opponent and a smaller "Occupy one of their friends city" penalty (I don't recall how much. It's -6 or -9) with his friends. You would think this penalty is related to the cede mechanic, right? Nope, it doesn't matter if they cede the city or not, if you capture and keep a city you get this penalty. Then come the weirdest part that make you wonder what is the point of this mechanic. If you return a city to the enemy, just one city, doesn't matter how much cities you captured, the "occupy a city" penalty is removed. The city doesn't need to be theirs, it can be one of your original cities or a city you captured from another civ. You can give it in the peace deal or in a normal trade exchange while at peace, it doesn't matter, you just need to give them one city and the penalty is gone.

So yeah, don't ask the AI to cede unless you want to trade the city later and always give a city back to the AI after a war. I sidetracked from OP question, sorry about that, I just wanted to make it clear what the cede mechanic actually do.
Last edited by leandrombraz; Jul 30, 2017 @ 8:31am
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Date Posted: Jul 29, 2017 @ 11:38am
Posts: 16