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Well in Civ V the AI actually does play by the same rules as the player (besides the obvious bonuses). There are tons of videos on YT with AI vs AI matches where it can be clearly seen that it builds and researches stuff on its own and basically acts like a human player. I'm curious whether this has changed in the new version.
Yeah, I'll probably give it a pass for now. At least until the Ai is a bit more patched up. Thanks for the input!
Even on pure tactical turn based games like xcom2, divinity os, battle brothers, battletech, etc the AI are always stupid and can only provide challenge either by luck, or number advantage or outright cheating...
What make you think any game AI can handle much more complex 4x games? Just see and ask on other such game communities and you will find very similar complains.
"Before we go into this, I want to quickly note that nothing I’m saying below is an incontrovertible fact. Firaxis isn’t in the practice of giving me exclusive access to their design documents (yet). However, I feel strongly that this information is correct based on my experience with the game as well as conversations I’ve had with high-level players, modders, other developers, past Civ developers and anecdotes I’ve read and/or heard from people far smarter than me."
So no, nobody can confirm. It's a theory from the author based on his experience and conversations, to which he didn't present any evidence since it wasn't the focus of his article and said himself that it's not an incontrovertible fact. He just used his theory to explain his DM analogy, which stand true whether his theory is a fact or not: The AI function is to provide a "Civ-like experience" to the player, it's not a competitive opponent.
Personally I doubt that's the case. The AI get all kind of advantages to make up for their inability to be as effective as a human player but they follow the same rules, would be redundant to give them all this buffs while letting them play by different rules. You can see that on the way each Civ fail or succeed to use its unique abilities. If the AI playing was nothing but a simulation, Gilgamesh building a lot of Ziggurats wouldn't completely f* him over, just to give an example.
Xcom 2 is a great example of what the article is explaining. Most of the things people perceive as the AI being dumb in Xcom 2 is intended by the developers, the AI isn't trying to simulate a human player, it's playing a specific role to offer a specific experience.
Moreover, it's time devs stop treating ai in 4x games as glorified bots and instead use them to forge a narative. The schizo behavior of the AI in this installment is the worst I've ever seen in a civ game (and 5 was bad at release); if they instead crafted the ai to act like an obstacle instead of a competitor, the game would be far more interesting in single and multiplayer.
I almost forgot: they need to get rid of one-unit-per-tile. The ai has never been able to grasp this concept and likely never will. There was a reason civ 4 ai is still held up as being the most satisfying to stomp and its because it could put up the illusion of actually waging a war against you.
What is the AI not good at? That would be everything else.
From the article
A dozen units in like 20 turns maximum. No player could ever field an army so big in only 20 turns. They take no less than 5-6 turns a piece. So you would get three, maybe four if you are lucky, and if you put all off your resources into military without worrying about infrastructure.
So in my opinion darn straight they were 'gifted' units, because otherwise they could never get that many units to begin with. And I was playing on the lowest difficulty, not the highest. Imagine how many gifts they would get then!
The doomstacks in Civ 4 ruin the game. Moving to one unit per tile in Civ 5 was the best decision the Civ devs have ever made outside of the Civ 2 advisors.