Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
yes, I think that is correct
I wouldn't go as far as 7-10 tiles. I would go for tiles until the 5th ring, with other cities on a radius of 8-10 tiles distance (city center-wise) being unable to work tiles outside the normal 3rd ring. That would limit the amount of metropolis that a civ could have.
Border growth would be like it is now, but as soon as the first tile from the 4th ring started being worked by the metropolis, there would be a penalty on the cultural cost of each next tiles (maybe some +5%, because at that time, tiles are supposed to be already costly, I think). Oh, and at this point, with the ability to chose which tile to acquire.
7-10 tiles? That's absurd.That's 158 to 320 tiles - when are you ever going to have 158 population / wonders?
but I think above the 5th ring is way too much.
with the 4th ring you get potential 61 tiles and the 5th ring it goes up for 91 potential tiles.
more than enough, imo.
but it would take forever to have enough culture to occupy/populate all of them (if even possible).
If Wonders and Districts outside the city are supposed to be better than in the City then you shouldn't impose an extra opportunity cost just to do so. That just makes districts feel more like an obstacle than a plus to the game.
Devs could always limit maximum working tiles to 36 if they feel that's too much. This would also make settling near Mountains NOT a liability in the late game. Also solves the major weakness of coastal cities which not only lack fresh water but also productive tiles because plain ocean tiles are clearly useless. (Really? They didn't learn from the uselessness of ocean tiles from civ 5?)
It was a bit silly, as it encouraged something like a one city per continent tall strategy.
Yeah, that shouldn't really be encouraged. But it should be possible.
I dislike having to put down a city because one resource is in the middle of the desert and one tile away from my 3rd ring.
Also, it currently feels like a punishment to build farms.
It's actually impossible. You wouldn't be able to grow a population that large, nor generate enough culture to expand the city borders. Getting a city past 30 population is a slog for most Civs.