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Zgłoś problem z tłumaczeniem
But when I try to stream from my desktop to my laptop to get better graphics, the streaming doesn't seem to work (the cursor shows up, but the under it doesn't repaint), did anyone try that and/or are there any known issues with streaming Civ6 linux-to-linux?
Other games I tried seem to work well with streaming.
What's works for me:
- Deinstall game from steam and remove the civ6 folder from steamapps/common (may ne because I try some symbolic links to force my favorit language).
- reinstall game from steam
- have the AppOptions.txt file already set with my favorit language before the first launch from steam.
I didn't sent a ticket because I'm running Arch. Before I tried some other things in lua files, changing lang priority in .sql file, symbolic links. But didn't works.
Hope my experience can help some guy and help Aspyr to target ans correct this annoying problem.
We're definitely not alone here
I'm running i3wm on arch and everything is behaving normaly for me even when I move between workspaces with civ 6 running. Also running compton. Whats your specs and have you looked at an htop session while civ 6 is running to check out memory usage and cpu usage?
CPU: i7-3820QM @ 2.70GHz x4
Memory: 16G
Video: NVidia GF108M [NVS 5400M]
After a few hours of fooling around, it seems playable (minimum settings). I've got a handful of graphics-related glitches though:
Some screenshots: http://imgur.com/a/IEp7h
You're probably running out of CPU. Civ6 on my desktop has one thread that goes to 100% (if you can think about a 6-core i7 having 12 threads or 12 CPUs as linux looks at it) -- these are cores running at 4GHz. So it may not be your GPU causing you to play on minimum, your laptop may just be running out of CPU or getting hot and therefore thermald clocking down your CPU and killing your ability to run the game with more detail. Normal challenges with running the game on laptops.
But having said that, Civ6 doesn't seem to be taking advantage of spare CPU threads at all.
Are you using the Nouveau driver or Nvidia's binary blob? I just tried to install the game on my Vaio which has very similar hardware (i7-3632QM and a GF640LE) and with the latest Nvidia binaries the game runs very well. Initial load time is long, but starting a new game or loading a state is much faster than on my Skylake NUC.
The latest MESA driver bumps the OpenGL version for the later Intel chips up to 4.5, which may be the reason. Waiting to see if they manage to get the patches for Ivy bridge out so I can see if it will work with the iGPU on my laptop :)
XFCE 4.12 with Compositor turned off. Turning it on makes no difference.
nvidia-drivers 375.26 mesa 12.0.1 xorg-x11 7.4