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Districts have a scaling cost based on tech/civic progress (supposedly, that or something to do with how many there are currently), so end-game district building is stupidly useless.
- Try to get as much adjacency bonus as you can;
- Send Envoys to production CSs. You don't need to be their Suzerain, just send enough to get the production bonus on Industrial Zones;
- Optimize Factory/Power Plant regional effects, make sure all cities are covered. Keep in mind that the bonus don't stack, so you just need one factory/power plant covering each city. It also don't stack with the production that the building give direct to the city you build it, so if a city is covered by the regional effect of another city, you don't need to build a factory/power plant on it, they are redundant. The only thing this buildings will give you in this case is a specialist slot and great engineer points;
- Use production policies, both general (e.g. 100% adjacency to industrial zones) and situational (e.g. 50% towards melee and ranged units). Optimize its use. Need to reinforce your army? Synchronize some of your cities to build units at the same time, pick the apropriate policy, build the units, swap the policy for something less situational;
- Use internal trade routes to improve your production. There's a late game policy that give +5 production and +10 gold from international routes, it's pretty good once you get there;
- Needless to say but make sure your cities are working production tiles. Use the specialists if necessary.
- Try to get some great engineers, make good use of it.
- chop florests, jungles, harvest quarries and other resources that give production, in case you need a boost and won't miss having that resource on your city. Specially important if you gonna build a district/wonder on that tile, make sure you harvest the resource first.
Unless your cities are in ridiculously bad spots you should have at least a decent production on your cities. Off course new cities settled in later eras will have a hard time to catch up, use trade routes and regional effects to help those. Also keep in mind that you don't need to build everything in every city, specialize your cities.