Sid Meier's Civilization VI

Sid Meier's Civilization VI

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SAJ1573 Jan 21, 2017 @ 3:51pm
Radius Bonuses
Couldn't find detailed enough answer on this one , if I build a factory/powerplanet - how are the tiles counted? is it literally however many tiles? (ie - 4 west, 2 north or 6 all directly west) and how do I know how if the bonuses are being counted? Ive highlighted a city production before & after and no bonuses, the parent city gets em but not the city within radius. Also, are the bonuses stackable? if a city is within range of 2 factories for example.... thanks!
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Dray Prescot Jan 21, 2017 @ 5:24pm 
It is 6 tiles, not counting the origin tile, from the District location to the City Center(s) (or vice versa).

Before the recent changes, you could have several factories, several powerplants, several zoos, and several stadiums adding up their affects for any particular city as long as the Districts they were built in were within the 6 tile radius of the City Center. (There are two Great Engineers, one helps one Industrial District, the other helps one Entertainment District, by increasing the ranges to 9 tiles, plus an increase of the bonus amount).

With the changes only the best of each type of building (allowing for other affects such as adjancency bounuses) will give their bonus affect to a particular city. One District's buildings can still affect multiple cities. So you can NOT have several Zoos or Stadiums, for example, adding (or stacking) to one city.

This has a major affect on getting enough amenities to build large cities, my largest city is now 18 where before I could get up to 28 to 30 population in size with multiple Entertainment Districts. I had seen Players say that they had even larger cities than that before the change.

It also has an affect on large you can make a City's production base, both because of smaller population and because of only one Factory and one Power Plant, instead of several of each contributing to a City.

I once had 5 or 6 Industrial Districts, with the help of Great Engineer Tesla, within range of 3 City Centers who also had Space Ports. One of those Cities even had The Ruhr World Wonder. The cities had 25, 28, and 30 population. This will no longer be possible. Now I doubt that I can achieve even half the production that I had in one of those Cities.
SAJ1573 Jan 21, 2017 @ 7:50pm 
Thank you, you are an incredible person. Also, yeah that is ♥♥♥♥♥♥ about now being able to acheive those super cities.
The Yeen Queen Jan 21, 2017 @ 8:22pm 
Seriously, the stacking bonuses could quickly get to be more than a little ridiculous.
Corgisaurus Jan 21, 2017 @ 8:25pm 
Originally posted by Tyger42:
Seriously, the stacking bonuses could quickly get to be more than a little ridiculous.
Not nearly as ridiculous as how easy and profitable war is and how instead of nerfing that they chose to nerf this.
SAJ1573 Jan 21, 2017 @ 9:21pm 
yeah, I feel like they shoulda let stacking continue in order to create super cities, regions, etc
Corgisaurus Jan 21, 2017 @ 10:19pm 
Originally posted by Aldrodamus666:
yeah, I feel like they shoulda let stacking continue in order to create super cities, regions, etc

That was just about the only advantage peaceful expansion had over total war.
Dray Prescot Jan 21, 2017 @ 11:57pm 
The one thing that they did not nerf was domestic trade routes in building up a couple (i.e. 3) of cities into Industrial Power Houses, particularly going for the Scientific Victory Condition. The first two Space Race Projects have to be built one at a time, but the final 3 Space Race Projects can be built at the same time, each by their own City with a Space Port with a lot of industrial production.

The problem with total war and keeping a lot of conquered cities is amenities to keep them happy, which is where the change to the Entertainment buildings really hurts. Also the more Districts you build the more expensive future additional Districts become in a large Empire.
Corgisaurus Jan 22, 2017 @ 1:07am 
Originally posted by Dray Prescot:
The one thing that they did not nerf was domestic trade routes in building up a couple (i.e. 3) of cities into Industrial Power Houses, particularly going for the Scientific Victory Condition. The first two Space Race Projects have to be built one at a time, but the final 3 Space Race Projects can be built at the same time, each by their own City with a Space Port with a lot of industrial production.

The problem with total war and keeping a lot of conquered cities is amenities to keep them happy, which is where the change to the Entertainment buildings really hurts. Also the more Districts you build the more expensive future additional Districts become in a large Empire.

Actually domestic trade routes were nerfed/ fixed in the winter patch. Before that you could generate about 8 - 9 production from each trade route. Now it's capped at 5 and most land cities yield only 4 .

District inflation hits peaceful expanders much more than total warmongers because properly captured cities come with pre-built, undamaged districts. So it counts as a plus for total war.

When you play as Aztec you will know that neither amenities nor distict inflation affect world domination.

AI typically settle near luxuries so if you don't grow weak cities ammenities shouldn't be a problem.
Dray Prescot Jan 22, 2017 @ 2:58am 
Thanks for the correction about trade routes.

But if you already have those luxury goods, then those newly conquered cities near them will not add to your amenities. Now if I could find and get control of the City State that ups luxury goods up to 6 amenities each that would be a big help, but this late in the game I doubt that I could get enough envoys into it to get that control.

I am playing a conquest/Domination Victory condition type of game currently and I am finding very little help towards amenities from conquered cities. I am playing Sumeria, and have killed Rome and Norway, and took most of Japan. I am currently engaged with Greece as the last civilization on my land mass (out of two large land masses on a Huge map). Trying to build Entertainment Districts everywhere I can is proving to be very expensive and time consuming because of their inflated costs. Because I am a War Monger, the other civilizations will not trade the luxuries I do not already have for reasonable prices (200 to 300 gold per turn for 30 turns is UNreasonable for one luxury good). This is my first serious attempt at the Domination Victory Condition with Civ 6.

I might have to switch over to a Scientific Victory. I do have a stong Religion on my land mass, but there are 3 other strong Religions out there. Luckily Greece is the 2nd best to me in score, and I think that I can hurt them badly in our current war. Greece also has 1 of those strong Religions. Overseas, I have England, Russia, United States, France, and Germany but their individual scores are less than half of my score.
Corgisaurus Jan 22, 2017 @ 5:28am 
Originally posted by Dray Prescot:
Thanks for the correction about trade routes.

But if you already have those luxury goods, then those newly conquered cities near them will not add to your amenities. Now if I could find and get control of the City State that ups luxury goods up to 6 amenities each that would be a big help, but this late in the game I doubt that I could get enough envoys into it to get that control.

I am playing a conquest/Domination Victory condition type of game currently and I am finding very little help towards amenities from conquered cities. I am playing Sumeria, and have killed Rome and Norway, and took most of Japan. I am currently engaged with Greece as the last civilization on my land mass (out of two large land masses on a Huge map). Trying to build Entertainment Districts everywhere I can is proving to be very expensive and time consuming because of their inflated costs. Because I am a War Monger, the other civilizations will not trade the luxuries I do not already have for reasonable prices (200 to 300 gold per turn for 30 turns is UNreasonable for one luxury good). This is my first serious attempt at the Domination Victory Condition with Civ 6.

I might have to switch over to a Scientific Victory. I do have a stong Religion on my land mass, but there are 3 other strong Religions out there. Luckily Greece is the 2nd best to me in score, and I think that I can hurt them badly in our current war. Greece also has 1 of those strong Religions. Overseas, I have England, Russia, United States, France, and Germany but their individual scores are less than half of my score.


Zanzibar...it's usually conquered by the time I find it, if it even spawns.

Cap cities without many hills at 7 population or even less of it's at a sucky location. If it doesn't have a district raze it.

You could also aim to nab great merchants that grant luxuries by permanently focusing less important cities on commercial hub projects.

The Colossuem and Estádio do Maracanã are very achievable even on Emperor and provide a good amount of ammenities.

Huey Teocalli is often not touched by the AI even late into the game. If you have a large lake it could help quite a bit.

Finally with the conquest of large swaths of land come many opportunities to establish National Parks. They provide quite a bit of ammenities if you have a few.

If you were playing as the Aztecs none of these would be needed just spam entertainment districts with builders whenever you need them.
Last edited by Corgisaurus; Jan 22, 2017 @ 9:00am
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Date Posted: Jan 21, 2017 @ 3:51pm
Posts: 10