Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Kumamanuma Jan 20, 2017 @ 5:53pm
Making the navy useful again
I really like most of the changes from Civ V to VI, and I think the addition of districts is great. That being said, the harbour district, by its very nature, makes naval conquest nigh on impossible. The solution that makes sence in my mind, is to allow naval units to capture the city via the harbor district itself. This would solve the problem of naval conquest being impossible when a city is 1 or 2 tiles inland, and introduce an interesting choice, in that building a harbor and getting that extra trade route and ability to make ships will make the city vulnerable to naval capture. The district itself would need a slight change so it could defend itself, which I think would be easily accomplished by giving it the same ranged attack ability the encampment has, but limiting it to naval targets only. As it stands, I find ships to be increadibly weak, and only really useful as escorts to land units that are sailing painfully slowly across the ocean. I doubt this change would ever come to the game proper, but its fun to think about, to maybe make into a mod.
if anyone can see problems with this solution, or have a better idea for it, let me know.
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Showing 1-15 of 19 comments
Murdox Jan 20, 2017 @ 7:02pm 
Well, the importance of naval units largely depends on the kind of map you are playing. If you want a more naval focused game, select an "Island Plates" map. I guarantee that the navy will be very important.
Kumamanuma Jan 20, 2017 @ 7:10pm 
It was my current game as england on island type map that prompted this post, actually.
katzenkrimis (Banned) Jan 20, 2017 @ 7:17pm 
Originally posted by Kumamanuma:

Naval conquest being impossible when a city is 1 or 2 tiles inland.

You're joking, right?

That's how I dominate every game. Naval first - Air second - then land.

Battleships get a 4 tile range. Subs can magically shoot 2 tiles through the ground.

All you need is a carrier with some bombers/fighters.

And a tough melee spotter on land to take the city.

Piece of cake. Game is broken.
hopsblues Jan 21, 2017 @ 7:29am 
The navy easily overpowers the ai navies. I've yet to have a decent battle with ai navy. I have been caught by Cs boats because i didn't know I was at war with them. BTW there should be a way to quickly tell if you are at war with a CS. Without going into the cs screen. Any unit that you're at war with should have a small red border or something.
I won domination victory on deity at huge island map. Only naval invasion. Battleships have so big range, you don´t even need air units to capture almost every city without bigger problems.
MaxDoomSWE Jan 21, 2017 @ 11:05pm 
Just like in Civ 5 the main use of naval units for conquest is to use the battleships bombardment. And since they can reach far inland they keep this function in Civ 6. If you want epic naval battles between big fleets you should probably have learned by now that this isnt something sid meier and co thinks is important in the civ series. Kinda boring but there you have it.
Last edited by MaxDoomSWE; Jan 21, 2017 @ 11:07pm
hopsblues Jan 28, 2017 @ 6:06pm 
Just like in Civ 5 the main use of naval units for conquest is to use the battleships bombardment. And since they can reach far inland they keep this function in Civ 6. If you want epic naval battles between big fleets you should probably have learned by now that this isnt something sid meier and co thinks is important in the civ series. Kinda boring but there you have it.
Agree!!
Cyprus Hillbilly Jan 28, 2017 @ 7:09pm 
Naval supremacy is extremely important on the Earth Map... since it is mostly water. Basically, you can't win without it.
Son of Thor Feb 6, 2017 @ 3:14pm 
Originally posted by katzenkrimis:
Originally posted by Kumamanuma:

Naval conquest being impossible when a city is 1 or 2 tiles inland.

You're joking, right?

That's how I dominate every game. Naval first - Air second - then land.

Battleships get a 4 tile range. Subs can magically shoot 2 tiles through the ground.

All you need is a carrier with some bombers/fighters.

And a tough melee spotter on land to take the city.

Piece of cake. Game is broken.

Just to add to that. Place a spy in the city and you don't need subs to light up the city, the Missile Cruisers can fire away.
UknowitsE (Banned) Feb 7, 2017 @ 11:29am 
The idea of any ship actually capturing a city is revoltingly stupid anyway, u need ground troops to capture and hold a city, not navy or air, pure and simple.
Cyprus Hillbilly Feb 7, 2017 @ 2:44pm 
Yeah, navies have never captured cities... *dripping sarcasm*
Rhudda Feb 7, 2017 @ 5:44pm 
And if you don't feel like conquering a city for whatever reason (warmonger penalty, moral qualms, etc.) you can use privateers and later submarines to raid coastal tiles (unless you're Norway, then you can use whatever you have handy) and cripple the enemy quite severely in certain cases.
MC858 (Banned) Feb 7, 2017 @ 9:21pm 
Originally posted by The Hunger:
Yeah, navies have never captured cities... *dripping sarcasm*

navies have never captured a city

if you mean troops coming off the ships and capturing a city - those are what we call MARINES. So ya....navies have blockaded citys but never , ever, in the history of planet earth, captured a city.
Cyprus Hillbilly Feb 8, 2017 @ 10:07am 
Originally posted by MC858:
Originally posted by The Hunger:
Yeah, navies have never captured cities... *dripping sarcasm*

navies have never captured a city

if you mean troops coming off the ships and capturing a city - those are what we call MARINES. So ya....navies have blockaded citys but never , ever, in the history of planet earth, captured a city.

Wow, you really have no clue about history. You seem to have the usual myopic American view of the world. Not everyone has marines, you know. Check out some of the historic battles before there were American Marines (and some after)... you might edify yourself.
MC858 (Banned) Feb 8, 2017 @ 4:07pm 
Originally posted by The Hunger:
Originally posted by MC858:

navies have never captured a city

if you mean troops coming off the ships and capturing a city - those are what we call MARINES. So ya....navies have blockaded citys but never , ever, in the history of planet earth, captured a city.

Wow, you really have no clue about history. You seem to have the usual myopic American view of the world. Not everyone has marines, you know. Check out some of the historic battles before there were American Marines (and some after)... you might edify yourself.

wow you are really thick in the head- you can call them whatever you want - we call them Marines- any country that has troops that go from the ocean onto land basically has Marines. You cant capture a city with ships - you need the transfer of troops to land

also-

2+2 = 4
the sky is blue
grass is green
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Date Posted: Jan 20, 2017 @ 5:53pm
Posts: 19