Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
40s on Gathering Storm AI
Both on an 8700k @ default, 64GB 3333MHz RAM.
The benchmark is an average of each turn, the results are in a log file in My Games/Sid Myers Civilization VI directory in your Documents folder.
ThreadRipper 1920x, 64GB DDR4, on Motherboard RAID0 3x120GB SSD's.
The default AI test
Turn 1: 5.40397
Turn 2: 4.71624
Turn 3: 7.2521
Turn 4: 8.44565
Turn 5: 8.80544
Average: 6.92468
The GS AI test
Turn 1: 51.74609
Turn 2: 40.49803
Turn 3: 29.77099
Turn 4: 34.9888
Turn 5: 35.56406
Average: 38.513594
Pulled 8.2 sec avg on two consecutive tests.
Seems stable :)
DX 12, Win 10
Vanilla AI: 8.12
Gathering Storm AI: 54.92
Average turn time : 7.07s
Average frame time: 12.681ms
99th percentile: 17.674ms
Gathering Storm:
Average turn time: 37.27s
Average frame time: 16.916ms
99th percentile: 22.955ms
i7-9700k (not overclocked)
16GB RAM
GTX 1070 (DX12, also not overclocked)
I have a 2 1/2 year old PowerSpec 1510 laptop
i7-7700HQ
16GB RAM
GTX 1070 (not overclocked) - this is the full version not MaxQ, but sometimes thermal limited
Vanilla @1080p full screen :
Average turn time: 7.37s
I'm pretty sure that some games do try to take advantage of multiple cores but the main advantages of multiple cores is and always been multitasking. If you have one single task to perform, a single more powerful core will always be the winner.
Civ6 processing Turn 246/250 (Online speed) on a large map looks something like this: https://imgur.com/a/JpVGmTt
I'm sorry, but he is right and your screenshot means nothing to this subject. Task Manager doesn't even monitor the actual CPU usage; it's just an estimated aggregate of individual processes of which each is either rounded up or down. It's not accurate and doesn't tell you much about individual performance. You can't even tell if it's the game which is utilizing the CPU from that screenshot. And even if it is, that still doesn't tell you if the cores are actually multitasking coherently and thus more efficiently or just demanding performance altogether.
Sure, I'm not an expert on this subject, but it doesn't take much to realise that true multitasking is very hard to achieve in general, and so far as I know of it has never truly been implemented in gaming, and for a game like this it would be pretty much impossible. However, that doesn't mean some tasks cannot be spread among multiple cores. So, it might still benefit somewhat but that alone is not really what multitasking is.