Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Red Apr 12, 2017 @ 11:48pm
AI Benchmark
What's a good average? I just had 26 seconds.
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Showing 46-60 of 103 comments
stonegcs Nov 22, 2019 @ 9:44am 
7s on vanilla AI
40s on Gathering Storm AI

Both on an 8700k @ default, 64GB 3333MHz RAM.
ManaDood Nov 22, 2019 @ 12:18pm 
pff, rookie numbers, I just got 2 hours!
Red Nov 22, 2019 @ 3:22pm 
Originally posted by ManaScrewed:
pff, rookie numbers, I just got 2 hours!
My microwave could do a turn in less time xD
Last edited by Red; Nov 22, 2019 @ 3:23pm
Eagle_of_Fire Nov 22, 2019 @ 7:59pm 
7.47 seconds on Rise and Fall...
Bad_Conduct Nov 23, 2019 @ 6:54pm 
Originally posted by donald23:
Originally posted by peptto1980:
CPU: Intel Core i7 7700K @4.2GHz (5.0GHz Actual)
GPU: Nvidia GeForce GTX 1060 6GB (EVGA)
RAM: 16GB DDR4

Turn 1: 5.00339
Turn 2: 7.88343
Turn 3: 6.8902
Turn 4: 8.3651
Turn 5: 11.84082
Did you actually try to time the first turns in a game?
There is a benchmark mode included, from the main menu. That's the value best used to compare across systems.

Also, that's a hell of a precision to be reporting timing turns...

The benchmark is an average of each turn, the results are in a log file in My Games/Sid Myers Civilization VI directory in your Documents folder.

ThreadRipper 1920x, 64GB DDR4, on Motherboard RAID0 3x120GB SSD's.

The default AI test

Turn 1: 5.40397
Turn 2: 4.71624
Turn 3: 7.2521
Turn 4: 8.44565
Turn 5: 8.80544

Average: 6.92468


The GS AI test

Turn 1: 51.74609
Turn 2: 40.49803
Turn 3: 29.77099
Turn 4: 34.9888
Turn 5: 35.56406

Average: 38.513594
Last edited by Bad_Conduct; Nov 23, 2019 @ 6:54pm
ManiacThrillah Dec 28, 2019 @ 12:50pm 
Scored a 6.85 avg with a 7900x
rmenayv Jan 14, 2020 @ 8:37pm 
Just undervolted my 9750h and used this for a stability test.

Pulled 8.2 sec avg on two consecutive tests.

Seems stable :)
Mayamis Furrati Jan 20, 2020 @ 12:27pm 
6.86 seconds per turn
adyyc Apr 12, 2020 @ 1:56pm 
Ryzen 2200g with dual-channel 16GB (2 x 8GB) RAM @3200 Mhz (but used as 3000 Mhz due to instability), lowest settings
DX 12, Win 10

Vanilla AI: 8.12
Gathering Storm AI: 54.92
Last edited by adyyc; Apr 13, 2020 @ 10:47am
MjölnirT95 Apr 14, 2020 @ 2:08pm 
Vanilla:
Average turn time : 7.07s
Average frame time: 12.681ms
99th percentile: 17.674ms

Gathering Storm:
Average turn time: 37.27s
Average frame time: 16.916ms
99th percentile: 22.955ms


i7-9700k (not overclocked)
16GB RAM
GTX 1070 (DX12, also not overclocked)
ScottJennings Apr 15, 2020 @ 6:02pm 
I' m really wondering about the meaningfulness of the AI benchmark, doesn't seem to make use of higher core counts. Or maybe this 4c/8t older i7 is not much different from the new ones. I would have expected the 9700K to be much faster, but not seeing it.

I have a 2 1/2 year old PowerSpec 1510 laptop

i7-7700HQ
16GB RAM
GTX 1070 (not overclocked) - this is the full version not MaxQ, but sometimes thermal limited

Vanilla @1080p full screen :

Average turn time: 7.37s

Eagle_of_Fire Apr 16, 2020 @ 2:42am 
Maybe someday it will become common knowledge that games almost never use more than one core? Strategy games in particular don't benefit at all from using multiple cores because everything has to be calculated before the "next turn" or "next cycle" start over.

I'm pretty sure that some games do try to take advantage of multiple cores but the main advantages of multiple cores is and always been multitasking. If you have one single task to perform, a single more powerful core will always be the winner.
WingedKagouti Apr 16, 2020 @ 7:00am 
Originally posted by Eagle_of_Fire:
Maybe someday it will become common knowledge that games almost never use more than one core?
It's not common knowledge, because it hasn't been true for the last several years.

Civ6 processing Turn 246/250 (Online speed) on a large map looks something like this: https://imgur.com/a/JpVGmTt
MjölnirT95 Apr 16, 2020 @ 9:33am 
Originally posted by WingedKagouti:
Originally posted by Eagle_of_Fire:
Maybe someday it will become common knowledge that games almost never use more than one core?
It's not common knowledge, because it hasn't been true for the last several years.

Civ6 processing Turn 246/250 (Online speed) on a large map looks something like this: https://imgur.com/a/JpVGmTt

I'm sorry, but he is right and your screenshot means nothing to this subject. Task Manager doesn't even monitor the actual CPU usage; it's just an estimated aggregate of individual processes of which each is either rounded up or down. It's not accurate and doesn't tell you much about individual performance. You can't even tell if it's the game which is utilizing the CPU from that screenshot. And even if it is, that still doesn't tell you if the cores are actually multitasking coherently and thus more efficiently or just demanding performance altogether.

Sure, I'm not an expert on this subject, but it doesn't take much to realise that true multitasking is very hard to achieve in general, and so far as I know of it has never truly been implemented in gaming, and for a game like this it would be pretty much impossible. However, that doesn't mean some tasks cannot be spread among multiple cores. So, it might still benefit somewhat but that alone is not really what multitasking is.
Last edited by MjölnirT95; Apr 16, 2020 @ 9:42am
Paul Apr 16, 2020 @ 10:21am 
Alienware Aurora R5 desktop 4 years old 8.7 on the AI.
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Date Posted: Apr 12, 2017 @ 11:48pm
Posts: 103