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for achievement need 200 score so Conquear all (28) + 12 more cities
(home free + 1 free settler ==> need 10 more settlers)
few tips i picked up along they way
cities
--captured cities -- are considered 'occupied' and wont grow therefore production/gold focus and minimize food
--founded cities -- dont forget to manage citizens and populate worker tiles (swap)
encampement training
-- didnt do enough data mining on this
-- but did observe that it yields 2 General Points on complete
-- boosts gold for a round or 2 during construction
--NOTE: in my game for all captured cities
-- didnt repair granary (unless necessary to prevent downsizing)
-- repair/built encampments
-- then repeated Ecampment Training till end
generals -- ended with a total of 8 (7 + 1 alex)
--alexander of course with his great passives (+15 Combat and +3 Move)
--added generals come in 2 flavors
-- +10 Combat and +1 Move
-- +5 Combat and +2 Move
--generals can teleport between cities
-- used this to get the Galley from Halicarnassus
-- also ported (extra) +2 move generals around for speeding up settler travel times
--generals will loose all remaining movement pts if moved next to a 'Melee' Unit
--if have enough pair them in your armies while buffs dont stack highest wins (ie will get +2 Move and +10 Combat)
troop comment
--dont forget about the Hetairoi +5 Combat when adjacent to a general
--General Points are only earned from kills by Hetairoi or Hypaspist
--clustering to maximize General's Movement bonus
--if get a straggler due to not in range of General other than Hetairoi (they can usually catch up) leave them behind
--this was important
--from my game play the AI is not aggressive
--dont worry about stray enemy soldiers around the map
--it appear they were only drawn to troops so if no troops they went to nearest enemy city or sat idle
==>just focus on capturing cities
--while it might seem great to save promotions for healing
--dont be stingy about them use the land too lots of tiles heal on this map
--river crossing (L2) for Hypaspist is very helpful early-mid (arabella) and late game
--when getting to Patala/Mirkanda/Egypt having double attacks w/ great movement is awesome
--archers/hoplites will need to level up also
--hoplites want these leveled up a little to cut a path through the horses in Marakanda
-- get free xp where you can have hoplite/archer tag units even if Hetairoi/Hypaspist has guarentee kill (but still want to the Hetairoi/Hypaspist get kill)
-- cities/encampments dont yield General Points so easy xp targets for these units
seige engines
--siege towers over battering rams
--only needed 2 and bought them from closest city when needed them
-- sparda (this 1 would travel along the coast line all the way to egypt)
-- susa (this 1 would be used for Parsa and eventually for Cyra)
naval
--ignored for most part
--got free Galley from Halicarnassus
--and moved 1 Archer along the coastline
free units i used
--2 Hoplites from Athens
--Galley from Halicarnassus
--2 Immortals from Parsa (these could been replace by archers earlier in the game)
--1 Varu from Patala (wasnt needed)
money
bought units
--2 sieges (200ea)
--4 settlers (total 1840)
--1 archer (100)
--a few Hetairoi or Hypaspist (<6 total)
ended with > 2000 gold and making 400+ a turn
if want 200 score
in addition to conquering all cities will need to buld 11 more cities
and of course production cost increases after each 1 is built
in my game --> settler 1 free / built settlers 2-7 / bought last 4 (1840 gp)
- When you repair it, I'm fairly certain you get a production boost to the next thing you build. This is obviously only for Persian cities for the most part. But everytime I repaired the encampment in a conquered city, the turn after, I could build 1 unit much quicker than normal. Once that unit was completed, the production dropped back to fairly slow. Don't have exact data on this. I was messing around with the scenario on Prince difficulty, so no idea if it continues. I did find it to be a great way to produce Hypaspists and catapults in cities far from my homeland.
posting a screenshot of last turn any way
Note: current score is 200 next will be 205 i built an extra city
http://steamcommunity.com/sharedfiles/filedetails/?id=900989119
Oh I do believe you, I saw your profile with the achievement completed. I just wonder how the heck we can achieve this and I wish I saw your entire playthrough. I'm kinda jealous but there's nothing I can do about it. I hope you got the panoply achievement along (which I did, on settler conditions).
Edit: The new AI update really has this almost impossible now. I'd be curious to know if players are able to achieve it under the new update.
i think the Dev's were going for making this achievement impossible as opposed to challenging. The new AI made things drastically different than you'll see in any youtube video. Production costs have made it impossible to build much of anything in under 10 turns unless you build everything in Pella (starting city).
Yeah, I watched a guy on YouTube named Square Triangle Mouse, and I like him very much. He did have a series for this, he did the 37 turns, but that was way before any update was added to the AI. I've been trying to get this many many times, and the AI pumps out ridiculous amount of units. Towards the end (when I thought everything was fine), it crumbles under all the enormous amount of blue units, all over the place. There must be a way.
so assuming im running the latest version 1.0.0.167
this achievement is still possible
and actually completed a turn earlier then i had previousily (turn 32)
remarks on update (assuming im running right version)
only things i noticed AI did better job at focusing their attacks
AI building units didnt really see a difference but think this is also due to my progression
biggest thing i can say with regards to AI and you
this game is all about speed
Alex +3 Move ability
Het -- 4 Move + Ignore Zone of Control (good for leap frogging enemies)
Hops -- +1 Move Promotion
once again from my observations
the AI is reactive and not aggressive
enemies wont pursue once ur a tile or 2 away
especially true if they are suddenly in ur terrority (ie u took city)
ideally when capturing a City
should be positioning if not already attacking the next
the more time your in the Enemy Territory the more units it will spawn
this means constantly pushing to next city even if it means leaving a enemy in your midst
in general dont go out of way to kill units
only kill enemies for a reason
required cause they are in the way of getting to next city (due to zone of control abilities)
Great General Points -- should only needs these early once you have 2 should be ok
XP - once got generals
in my run thrus
had over 10 enemy units just wondering around or sitting in a corner of middle persia
most of these came from babylon (which i had skipped) or ray/hagmatana area
army for west syria and egypt
Great General x1 -- +2move +5attack version - can get around Turn 9
Het x1 -- pella built started on Turn 4 completed Turn 8
Hypa x1 -- 1st city from free settler - started Turn 1 completed Turn 9
Note: i build 1st City to W of Lake (next to Pella Encampmet) just prefer this spot and build its camp on Road to Sparda (pause Hypa build to do so)
Archer x1 -- bought in Tarsus Turn 10
Seige x1 -- bought in Sparda Turn 8
Galley x1 -- warped Alex to Sparda at end of Turn 9
this group was strong enough to take Halicarnassus / Tyre / Gaza / Memphis / Thebes
starting with Halicarnassus around Turn 10
and would eventually make its way to babylon if that city is still standing
make note of cities with wonders and take advantage of the Heal-All Units effect
how i used these in my run thrus
Athens - Oracle
--> allows more aggressive start
Halicarnassus - Mauseleum
--> skipped initially and captured around round 10 with newly built units (Het/Hypa/Seige/Alex)
Memphis - Pyramids
--> actually delayed the capture of this city by a turn when i got to it cause rest of my army was good health and positioned for several attacks
--> pending on how well ur doing/route u take this could coincide with Patala/Varu fight
Parsa - Apdana
--> probably have 3 armies at this point small army in West and 2 armies when split as marched East and all probably hurt if pushing
Babylon - Hanging Gardens
--> skipped initially esacping to the East thru Susa and Hagmatana
--> captured late game as i mounted final assault on Cyra and Marakanda
sorry still dont do videos
http://steamcommunity.com/sharedfiles/filedetails/?id=1106751074
http://steamcommunity.com/sharedfiles/filedetails/?id=1106752845
All the so-called experts playing Civ6, and whining and moaning all the time, and almost nobody is able to achieve this like Bootch did. I seriously have to do this and succeed at it. What a great challenge.
You think the Fall update made it even more difficult? That would be insane.
the AI does appear to be a bit more aggressive but got distractred by a couple of bugs introduced
bug 1
Encampments start with a Basilikoi Paides ( doesnt appear to working correctly)
having to build the Encampment and BP independently
bug 2
pathing issue when Target (with zone of control ) and Attacker (my unit) is adajacent
example
if im in center of the hexes and Target is in East hex with road going thru E and SE hexes
game wants me to step SE then NE for the Atack vs just going straight E
but when Target Unit has Zone of Control this move is blocked or takes 2 turns
and yes the Unit has enough move points
so not sure if going to keep going at this time
while bug 1 not that big a deal does effect early game when money is short
but it appears the starting money was increased so these kinda offset
bug 2 is a bit harder to deal with specially with the bottle necks and all the units are clumped together
Let me know if you can do it again. All the lets play videos are dated when the scenario came out, your tips and other reddit tips came out when the scenario came out. Nobody seems able to achieve it since the Summer update. I was too late trying this scenario and now it seems impossible to do on deity at 37 turns. Let me know if you do it.
good news (i guess)
yes this is still doable
just finished on turn 35
bad news (or more bad news)
appears you now need score of 205 to get best result in follow up screen
guessing this would affect the achievement as well
as it did not count the last city captured in the final score
actually was set to take final city (turn 33) with score of 195 at beginng of turn
follow up screen gave 2nd best resuls if take the city
delay capture to buy/move/settle 1 more city
now its turn 35 and have a score of 200 with that last city to capture
and then i get the best result in follow up
http://steamcommunity.com/sharedfiles/filedetails/?id=1182970144
http://steamcommunity.com/sharedfiles/filedetails/?id=1182970100
Wow. I must be an idiot then. I tried various ways to do it, It's going well up to turn 20 or so and then falls apart. I get tons and hoards of immortals, blue units all over the place and I can't seem to move forward and finish it.
Someone said that this scenario can apparently be done with settler/prince conditions, as long as you get the final city and 200 points by turn 37. I tried it and it was much easier to finish. I had 200 points on turn 37 and achievement didn't popup. I thought they were kidding or it was fixed by devs, but now I wonder if it's because of the 205 points you mentionned.