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报告翻译问题
Each level has certain bonuses for either humans or AI.
If you set a level for an AI, it will get the associated bonuses for that level.
If you set a lever for a Human, it will get the associated bonuses for that level, and have AI interact appropriately for that level.
So not only the AI difficulty is adjusted according to the level I choose for the players, it is also adjusted according to its own level?
And by bonuses to players I guess you mean also handicaps? Higher difficulty for players means less bonuses until it switches to handicaps. Which I guess is opposite for AI as they will probably get handicap if I chose a lower level for them