Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But then again, theres a thousand things you could have done to net you warmonger penalty so who can say? Firaxis was more concerned taking down war mechanics because war-bad-peace-good that they didn't bother to really make the system knowable and there are no real alternatives since diplomacy is non-existent.
Even if you have to declare a formal war capturing settlers and using them to settle your own cities far outweighs possessing a foreign city.
Late game Protectorate and Liberation Wars are great cos you get the opportunity to raze cities (which should've been what you did) at NO warmonger penalty frequently. Just settle another city there quickly. (Late game shouldn't be difficult to build/buy a settler)
Why? The game operates under the "what they don't know, won't piss them off" principle. If you're quick in the early game you could knock out a civ or even two, before you and they find several other opponents, and when that happens there's no warmonger penalties. No need to fart around with razing and replacing when no one else knows it is happening.
Yeah, if you can eliminate the civ then yes, you can keep it. But I was talking about the example @Booker spoke of
So went back to my original game where I was able to start another liberation war against Trajan ( he'd declared war on Russia about 5 turns after I'd made peace with him and taken the Ruskies capital). This time I only retook the former Russian capital, handing it back to Peter and negotiated peace. My warmonger penalty went from the -33 to nothing. Nice'n'tidy
So, like so much else in this game, you have to manage warmongering. The mechanics of it are not particularly transparent but I guess thats part of the "Voyage of Discovery"