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in civ 5, hill tiles had 1 extra point of production and lost 1 point of food compared to the base terrain. so some of the citizens had to work farms to feed the miners in the hills. by activating production focus, you tell the game to minimize the farmers and maximize the miners, which slows down growth (less excess food) but adds more production (more mines being worked)
it works the same way in civ 6, but hill tiles are now simply +1 production without the reduced food, so mined hills are usually among the highest total yield tiles and are already worked by the default setting. switching to production focus doesn't add production if the citizens were already working the best produciton tiles anyway.