Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Lemurian1972 Mar 6, 2017 @ 7:10pm
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Wood for Sheep Tips
Since I just snagged this Achievement in my most recent game, I thought I'd post a couple tips to make life easier for anyone else trying.

First off, even though the achieve says "player" it worked just fine when I used a City-State. This is really the way to go.

Secondly, if you go for a city state, make it one you're suzerain of. Being friendly with them will let you send a worker into their territory to build the Lumber Mill, if they're not inclined to do it themselves.

In my game, I saw a forest within two tiles of a CS, with the sheep next to them. In order to avoid natural culture of my city from over running the CS, I moved my Settler to the far side of the sheep, and waited until the CS borders expanded onto the forest. Then I plunked down a city, bought a worker and built the pasture (I caught a break since it was an industrial CS they had built their own lumber mill almost right away). For some reason the achieve didn't trigger until after my turn ended, but otherwise it worked fine.

Hope this helps.
Last edited by Lemurian1972; Mar 7, 2017 @ 5:14am
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TheGreatBrain Sep 22, 2019 @ 5:56pm 
It took me forever to get a world that could satisfy the conditions for this achievement. To help prevent anyone else from enduring the same pain, here are some more tips.

Game set-up...

Wet World: generates more woods and rainforest.
Cold World: generates more tundra and less desert. Why? Because tundra supports woods and deserts don't.
Atomic Age Start: jumps right to the point where you have Conservation for planting new growth forests. This way any clear Plains and Grasslands can potentially solve the problem.
Pangaea: so you don't spawn on the wrong landmass to get this done quickly. Speed matters because city cultural spread may soon enough swallow up the sheep tile you'd use to trigger the achievement.
New World: generates more hills, for more tiles suitable for sheep. This is admittedly a mixed blessing since it also increases the number of mountains...that could be adjacent to the sheep tiles. This is the least important setting.

Reminder...
The sheep tile has to be in your 1st or 2nd ring for the Culture Bomb effect to trigger. Yes, city culture can spread as far as the 5th ring but the Culture Bomb won't grab you 4th or 5th ring tiles. (At least that's what happened to me.)

Tricks for vanilla Civ VI...
If the only viable place falls adjacent to a major civilization and has rainforest instead of woods you can still make this work.

Solution 1
Play with a Mod that allows Lumber Mills on Rainforest tiles. Easy as pie.

Solution 2
1. Declare war against the opposing civ.
2. Chop the rainforest.
3. Plant new-growth woods.
4. Build a lumber mill.
5. Peace out RETURNING the taken city back to the opponent.
6. Build the pasture FTW.
@GamingWrong Apr 8, 2020 @ 8:22pm 
Quick tip: Following the presets in the previous comments, I created 2 cities. The first city you keep, make sure there's a sheep tile in the city with an adjacent woods tile outside of the first city. Create the second city which holds the woods tile. Improve the woods tile but not the sheep. GIFT THE CITY to another player then build your pasture. Worked for me and the achievement popped.
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Date Posted: Mar 6, 2017 @ 7:10pm
Posts: 2