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报告翻译问题
the wonder doesn't do anywhere near enough to catch up with someone who built the settler + builder or the small army instead.
don't know why they didn't add a consolation price for losing wonders, though. that would also help the AI that risked the gamble and lost - which would be a good thing, imo.
as it stands, a civ that risked the stonehenge gamble and got nothing for it is pretty much screwed. they'll never fully recover.
*edit weird typo*
Except for the production cost of the Monument (which you NEED anyway for Civics), your only early costs are choosing the right Civics and Policies, which are only indirect costs since you could have choosen different Civics and Policies and gotten their benefits instead.
To me getting the Stone Circle Pantheon Belief with Quarry sites nearby (3 or more within 3 tiles) is well worth the cost. There are a lot of good Pantheon Beliefs that boost anything, including production. And you can have your Pantheon by turn 50 or sooner. Even you do not want a good religion, the right Pantheon Belief can support any desired play style, and the same for the right Beliefs for a Religion. So going along the Religious Path, for a while at least, can support any long term strategy.
I play against 22 civs on a giant world map, i like to have naval supremity.
50/50 on getting the lighthouse.. some of the other sea faring civs manage to get it before me.. i don't mind so much.. its only +1 movement or something silly like that..
venetian tho.. thats a different matter.. i'll build that soon as it pops up
observation: if you start the game on a later era, many of the civs ignore previous era wonders. Likewise religions aren't as predominant coz they don't really prioritise religion at the start like they would if it was the stone age.
its only one i bother with
Bonus to Growth rate is useless in Civ 6. Housing ruins it completely.