Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Ogdai_Smasz Feb 20, 2017 @ 12:32pm
Emperor and Deity are ridiculous... and so is CIV VI.
When all religions are taken in the first 40 turns, building a Wonder is literally impossible and an AI player is in the Renaissance Period in 500 BC (standard timer, large map), you know that the other Civs have actually been enlightened by aliens and you're wasting your time.

I'm really trying to give CIV 6 the benefit of the doubt here, but come on Firaxis...

FIX the ridiculous AI, Kim Jong Un diplomacy, broken UI and all the other obvious bugs that are still in there. This game was £50 at release - hard to believe it got through QA!

I've gone back to Civ V and I'm probably not the first. Most disappointing purchase in the last year.
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Showing 1-8 of 8 comments
Traveler Feb 20, 2017 @ 12:48pm 
The game nees to be on emp for the brainless ai to be competetive at the stratigic level; but the combat bonus is WAY to much.
zxcvbob Feb 20, 2017 @ 12:52pm 
I generally agree with you, but try this (at emperor, anyway) Build order is something like scout, warrior, slinger, warrior, warrior, granary, warrior, builder, archer. Declare war on your nearest neighbor as soon as you meet them, and steal all their stuff. Now start building settlers to fill in the gaps.
Smyt Feb 20, 2017 @ 3:20pm 
Emperor seems just about right if you want a decent game.Some times I lose and sometimes I win.It really comes down to taking a bunch of cities early on till you have 7-10 or so.At least thats what works best for me.
Ogdai_Smasz Feb 20, 2017 @ 4:43pm 
I agree with zxcvbob - the only way to do it (for me) right now is an early rush. I've only managed a decent game on either diff with the Aztecs because of the Eagle Warrior ability.
RivalET Feb 21, 2017 @ 7:10am 
Civ 6's district feature and fixed science bonusses from buildings means one has to play wide, unlike civ 5 which punished it, it's just a different style of playing and takes a while to get used to
Shrapnel Feb 21, 2017 @ 7:31am 
Originally posted by zxcvbob:
I generally agree with you, but try this (at emperor, anyway) Build order is something like scout, warrior, slinger, warrior, warrior, granary, warrior, builder, archer. Declare war on your nearest neighbor as soon as you meet them, and steal all their stuff. Now start building settlers to fill in the gaps.
this does seem to be how Civ 6 is geared, maybe they should rename the series Road to War because this is the most violent/aggressive start I've seen in this series.

And yes, these AI are definitely being helped by a divine hand or something. Having like 2 and 3 level 8 cities while Im ramping up to get my 1st settler out of my level 5..there's a clear line between a challenge and ridiculousness
Last edited by Shrapnel; Feb 21, 2017 @ 7:33am
zxcvbob Feb 21, 2017 @ 7:51am 
Try playing as the Aztecs. Eagle warriors, formerly known as jaguars, are much stronger than warriors, and can capture enemy units (but not barbarians) as slaves (builders) The more luxuries you improve, the stronger they get. So in the ancient era, just build warriors and let the AI give you builders.

I'm playing a game with them at emperor level and it's going very well. Not sure what era I'm in (have cavalry but not artillery yet) and I'm the science leader, military leader, and 2nd in culture. The culture leader declared war on me, and that's not going so well for her ;)

Edit: I forgot to mention, always build battering rams. They keep working throughout the ages (I think they should quit if the defender has Civil Engineering, but I'm not complaining). I just took a 67 strength walled city with 2 cavalry, a ram, a pike, and a field cannon. The field cannon got there late and didn't do much. No bombards; the battle was over before they arrived. The pike just fortified and drew fire so the cav could attack the city without distractions.
Last edited by zxcvbob; Feb 21, 2017 @ 8:51am
Azunai Feb 21, 2017 @ 8:04am 
Originally posted by Moller_Khan:
When all religions are taken in the first 40 turns, building a Wonder is literally impossible and an AI player is in the Renaissance Period in 500 BC (standard timer, large map), you know that the other Civs have actually been enlightened by aliens and you're wasting your time.

...

i can sort of agree that this is ridiculous. i don't really understand why you complain about it in civ 6, and then go back to civ 5, though. it's exactly the same in 5 when you play on higher difficulty levels. arguably even worse. the civ6 difficulty levels are more frontloaded. they get some extra units at the start, but lower numerical boni.
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Date Posted: Feb 20, 2017 @ 12:32pm
Posts: 8