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Siege units all ready have to set up for a turn and you could also make them have a nerf vs ground and navy units.Like say a -50 strength vs ground and navy units.Rocket artillery has a range of 3 and i do not see players or heard of players making armies of rocket artillery to rule the map lol!
How do i expect end game units to break the rules??? 1st lv infintry 2nd lv archers 3rd lv siege units.Those 3 lv of military unite types can be implamented very VERY easy and SHOULD be in this game.Having your long ranged wall busting siege units getting the crap knocked out of them at lv 2 is STUPID.
Anyways as i said before... CAN SOMEBODY MAKE A MOD TO CHANGE RANGED SIEGE UNITS TO RANGE 3??? AND HAVE THEM ACTUALLYT FUNCTION LIKE THEY SHOULD...
PLEASE AND THANK YOU :D
But anyway you can easily change range from that xml file.
I'm not sure if AI will adopt it or not though
Yes yes i am... why cuz gunpowder and beyond are infintry type units.Infintry 1 rang or melly range.. Range units 2 range.. Siege units 3 range wall busting units.
Its really simple guys lol! Can i get a little credit for logic out there???????
realism is not an argument in a board game. everything in civ is abstracted and unrealisitc.
Unreal how all you people so far can dismiss logic.. You guys must be Democrats .
How's that logic? You're basically just changing the games ruleset to your own. Neither make total sense when compared to the actual firing range of those weapons.
You seem to be upset that a ballista/siege engines have the same range as bows/slingers in the game, and yet you're fine with modern firearms only shooting one square.... Huh?
A modern rifle would outdistance a ballista or catapult, and yet you say it's fine that it's only one square because they're infantry, and catapults should fire more than one square because they're a siege engine. Still makes no sense beyond game balancing.
Your "logic" is no less faulty than the system that's already in place. At least the system now makes it easier on the stupid AI. We all know how bad the AI handles units that shoot from out of their range from looking at Civ5. (Hint: they'll stand there and get eaten up by Longbowmen without knowing wtf to do.)
Oh and by the way saw this discussed in another thread and there was actually some smart comments in that one.So far nothig but Democrats making comments in this one.And some comments are so dumb i am not going to respond to them.
Of course you are logical. I mean you want a unit to shoot further than my warrior can walk in 40 years....
Geeze more Democrats swell...
Independent, we make fun of all of you