Sid Meier's Civilization VI

Sid Meier's Civilization VI

View Stats:
scottkbeers Feb 17, 2017 @ 11:05pm
Ranged Seige Units..
Ok ever sense Alexanders time when the new Ballista was 1st used to shoot from distance out of the range of bows slingers and rock throwers.These wall crushers have been specifically designed to fire from GREAT range out of harms way.That is why it drives me crazy to see that all ranged seige units in this game minus rocket artillery only have a range of 2.

Agree or disagree but it is a FACT that seige machines sense the Ballista have much greater range then a dang bowman and are used and make way WAY more sense to have at lv 3 or range 3 in your attack formation when attacking a city.

So in short i would LOVE to see a change to ALL ranged seige machines to range 3 and maybe even make rocket artilery range 4 or just keep to 3 is fine to.And in closing if ANYBODY knows of a mod that fixes this flaw i would be so happy if you could tell me about it :D
< >
Showing 1-15 of 22 comments
Cryten Feb 18, 2017 @ 12:00am 
Game mechanics sometimes trump reality. Its allready advantageos in multiplayer to stack ranged units to create barriers of death.seige units that can setup outside of retaliation would make the game very abusable.
scottkbeers Feb 18, 2017 @ 12:14am 
Originally posted by Cryten:
Game mechanics sometimes trump reality. Its allready advantageos in multiplayer to stack ranged units to create barriers of death.seige units that can setup outside of retaliation would make the game very abusable.

Siege units all ready have to set up for a turn and you could also make them have a nerf vs ground and navy units.Like say a -50 strength vs ground and navy units.Rocket artillery has a range of 3 and i do not see players or heard of players making armies of rocket artillery to rule the map lol!
Cryten Feb 18, 2017 @ 12:40am 
Yes but you expect end game units to break the rules. I understand your desires and commend your commitment, I do not see it being a core design choice however. One hopes that the steamworks modding will come to this game sometime and let people like yourself change the game as you please.
scottkbeers Feb 18, 2017 @ 1:42am 
Originally posted by Cryten:
Yes but you expect end game units to break the rules. I understand your desires and commend your commitment, I do not see it being a core design choice however. One hopes that the steamworks modding will come to this game sometime and let people like yourself change the game as you please.

How do i expect end game units to break the rules??? 1st lv infintry 2nd lv archers 3rd lv siege units.Those 3 lv of military unite types can be implamented very VERY easy and SHOULD be in this game.Having your long ranged wall busting siege units getting the crap knocked out of them at lv 2 is STUPID.

Anyways as i said before... CAN SOMEBODY MAKE A MOD TO CHANGE RANGED SIEGE UNITS TO RANGE 3??? AND HAVE THEM ACTUALLYT FUNCTION LIKE THEY SHOULD...
PLEASE AND THANK YOU :D
Tasty Bunny Feb 18, 2017 @ 1:47am 
Are you ok with gunpowder unit with 1 hex than? Hmmm... That's strange

But anyway you can easily change range from that xml file.
I'm not sure if AI will adopt it or not though
scottkbeers Feb 18, 2017 @ 2:19am 
Originally posted by ZenithalLeague:
Are you ok with gunpowder unit with 1 hex than? Hmmm... That's strange

But anyway you can easily change range from that xml file.
I'm not sure if AI will adopt it or not though

Yes yes i am... why cuz gunpowder and beyond are infintry type units.Infintry 1 rang or melly range.. Range units 2 range.. Siege units 3 range wall busting units.

Its really simple guys lol! Can i get a little credit for logic out there???????
Azunai Feb 18, 2017 @ 3:09am 
if all siege units had range 3 by default, city conquest would be even more trivial. as it stands, it's already too easy. i don't see how such a change would be good for the game.

realism is not an argument in a board game. everything in civ is abstracted and unrealisitc.
scottkbeers Feb 18, 2017 @ 3:17am 
Originally posted by Azunai:
if all siege units had range 3 by default, city conquest would be even more trivial. as it stands, it's already too easy. i don't see how such a change would be good for the game.

realism is not an argument in a board game. everything in civ is abstracted and unrealisitc.

Unreal how all you people so far can dismiss logic.. You guys must be Democrats .
Azunai Feb 18, 2017 @ 5:54am 
your comments are based on opinion, not logic. it's easy to dismiss them because i don't share your opinion.
gachi is manly Feb 18, 2017 @ 6:25am 
Originally posted by scottkbeers:
Originally posted by ZenithalLeague:
Are you ok with gunpowder unit with 1 hex than? Hmmm... That's strange

But anyway you can easily change range from that xml file.
I'm not sure if AI will adopt it or not though

Yes yes i am... why cuz gunpowder and beyond are infintry type units.Infintry 1 rang or melly range.. Range units 2 range.. Siege units 3 range wall busting units.

Its really simple guys lol! Can i get a little credit for logic out there???????

How's that logic? You're basically just changing the games ruleset to your own. Neither make total sense when compared to the actual firing range of those weapons.

You seem to be upset that a ballista/siege engines have the same range as bows/slingers in the game, and yet you're fine with modern firearms only shooting one square.... Huh?

A modern rifle would outdistance a ballista or catapult, and yet you say it's fine that it's only one square because they're infantry, and catapults should fire more than one square because they're a siege engine. Still makes no sense beyond game balancing.

Your "logic" is no less faulty than the system that's already in place. At least the system now makes it easier on the stupid AI. We all know how bad the AI handles units that shoot from out of their range from looking at Civ5. (Hint: they'll stand there and get eaten up by Longbowmen without knowing wtf to do.)
Last edited by gachi is manly; Feb 18, 2017 @ 6:30am
scottkbeers Feb 18, 2017 @ 8:37am 
Ok walls are a new concept in civ6 and one i really like... So how about this you Democrats and yes i am talking to so far EVERY comment made in this post so far sadly.Ok so walls so how about once walls go up the only thing that can damage them at all are siege engines!!! No more little bowman with little arrows some how damaging 8 foot thick walls lol!

Oh and by the way saw this discussed in another thread and there was actually some smart comments in that one.So far nothig but Democrats making comments in this one.And some comments are so dumb i am not going to respond to them.
xycotta Feb 18, 2017 @ 8:38am 
Originally posted by scottkbeers:
Originally posted by Azunai:
if all siege units had range 3 by default, city conquest would be even more trivial. as it stands, it's already too easy. i don't see how such a change would be good for the game.

realism is not an argument in a board game. everything in civ is abstracted and unrealisitc.

Unreal how all you people so far can dismiss logic.. You guys must be Democrats .


Of course you are logical. I mean you want a unit to shoot further than my warrior can walk in 40 years....
scottkbeers Feb 18, 2017 @ 8:41am 
Originally posted by xycotta:
Originally posted by scottkbeers:

Unreal how all you people so far can dismiss logic.. You guys must be Democrats .


Of course you are logical. I mean you want a unit to shoot further than my warrior can walk in 40 years....

Geeze more Democrats swell...
xycotta Feb 18, 2017 @ 8:42am 
Originally posted by scottkbeers:
Originally posted by xycotta:


Of course you are logical. I mean you want a unit to shoot further than my warrior can walk in 40 years....

Geeze more Democrats swell...


Independent, we make fun of all of you
scottkbeers Feb 18, 2017 @ 8:45am 
Ok any smart people out there? I would like to hear from you please..
< >
Showing 1-15 of 22 comments
Per page: 1530 50

Date Posted: Feb 17, 2017 @ 11:05pm
Posts: 22