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However, I have seen it happen where a civilization earned a Great Prophet but was unable to turn that Great Prophet into a new religion because they could not get it to a Holy Site (or StoneHenge) to turn into the new religion. When this happens the ultimate number of religions that got founded decreased by one.
So in actual fact, Civ 6 is NOT limiting the number of religions that can be founded, what it IS limiting is now many Great Prophets are available to be earned, with an additional restriction of only being able earn one Great Prophet at most per Civilization. It is a subtle distinction that does not matter in most cases, but occassionaly it does matter. However, if there were fewer civilizaions still alive with no religion/Great Prophet than the total number of Great Prophets still available, it could also reduce the number of religions that got founded in a game.
Unfortunately, you can NOT Capture another Civilization's Great Prophet, I tried it several times in one game, and the Great Prophet just got sent back to his nearest city. I had already captured his capital city (Rome) that had his only Holy Site, but he was still generating Great Prophet points and so got his Great Prophet anyway ( or maybe I had the Holy Site occupied by one of my units and so prevented the new religion being founded while he still controlled his Capital).
I am not 100% sure, but I think that the Industrial Era being started may cut off any remaing Great Prophets from being earned, if they have not already been earned. So that is another way that total number of religions can be less than you expected in a particular game. Plus of course, civilizations that founded a religion can have their founding Holy Site City get conquered or converted to another religion.
That's not true.
I build Stonehenge which should gave me a great prophet. I could not earn great prophet because other civilizations already took them so after read that there is no limit of religion in Civ 6 I started building Stonehenge and quess what - it didn't gave me a great prophet.
Quite a strange move to revive a 5 years old post, then tell someone they're wrong, just to literally tell the same thing as the one you were telling they were wrong.
Well, maybe I did not understood, but you wrote Civ have not limit of religions but have limit of Great Prophets you can EARN. You can have more religions and not GP. But you cannot found religion without GP, isn't it? SO maybe if there is limit od GP to be EARNED, then you can make a religion by GP who is not earned, then it means that you can get somehow GP, for example by building a Stonehenge. But no, you cannot.
In fact, prophets become unavailable in the industrial age even if all possible prophets have not been claimed.
Better to check the great people page rather than that for religions.
Still, it does not answer question I was looking for back in few weeks ago.
Yeah, you cannot found a religion without the Great Prophet. That's why the Prophet limit dictates the number of religions, not the religions themselves. Very simple but important logic. If the game would only limit religions themselves, then that would allow you to still get the great prophets for example through Stonehenge, even if the Prophet wouldn't be able to found a religion due to the limit. That also solves the problem for games with simultaneous turns, in which 2 people might gain a prophet at the same time with only 1 open religion left.
Which question? The only thing you did was joining the thread to tell, that others are wrong and after further explanations you told even more people, that they're wrong. I don't see any intention here to gain any knowledge from your side.
I see no question that you asked in this discussion weeks ago, only those raised within the last day.
What was it? Perhaps I can clarify.
I don't need to gain knowledge, because I gained it by myself while playing. My intention was just answer question so other people would know that building Stonehenge while you cannot earn Great Prophet won't give you Great Prophet from this building. It was respond for futhers readers of this topic. I have no buissness here anymore.
Is it really asking too much of the developer to provide sufficient great prophets so we don't get frustrated while playing while still learning the ropes? I'll certainly take this into consideration when starting my next game, but this is a rude and bad surprise from the developer for us paying customers.
Since most of us learn better by success rather than failure, starting at a low difficulty level is what most of us do during the learning process. However much effort you put into getting a great prophet, you could still win even if the effort was totally wasted -- but it wasn't wasted effort.
A faith income has all sorts of uses even if you never get a religion. You can choose a golden age Monumentality dedication that allows you to buy settler and builders with faith points. You can choose the Grandmaster's Chapel for your second govt plaza building, and that lets you buy military units with faith. You can always, even without any govt plaza building or dedication in place, buy great people with faith. Later in the game, you can use faith points to buy naturalists and rock bands. None of your faith points need ever go to waste.
Add to that the fact that you can indeed adopt a religion, in the sense that you can derive benefit from follower beliefs even of religions that you didn't found, and you get to make use of the third tier unique worship building of a religion that you didn't found. If you conquered another civ that had founded a religion, use this situation as an opportunity to learn the mechanics of spreading that religion to other cites of yours, which can be quite beneficial depending on how nice its follower belief and worship building are. If those two are really beneficial you might find yourself investing in more holy sites.