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The Barbs Scouts can not claim a town i think so its ok if you have sometimes no units in the towns. I place scouts insite just for the case that i need two turns for my next unit to arrive.
Maybe its different on different Difficultlevels. Normaly large groups of Barbs got collect there over time. Another solution could be to settle near the city states. Theire Units also hunt the Barbs.
@Linux I'd love it if they'd bring back barbarian difficulty levels. I'm not sure why they did away with that option.
They will attack an undefended city without walls which means you have to constantly repair outer defences so maybe build some walls or an encampment as a priority.
Barbs are only a pain in the beginning so stick it out and good luck.
1. They spawn right away on turn 1 along with the camp, and will be at your borders before you have trained your second unit.
2. Their mobility is ridiculous compared to anything you can train, including your scouts.
3. Even if you manage to catch them, you have to attack them more than twice. Not even slingers can 2 shot them in rough terrain, and most often you don't have a chance to attack them even once.
In addition, it feels like they have totally different rules in terms of movement for being adjacent to enemy unit. In civ5 you could restrict enemy movement with your military units, not so much in civ6.
This wouldn't be a problem if barbs really were what they are called, barbarians. But they have technologies that players will need dozens of turns to develop. Horsemen, horse archers, and quadriremes.
In addition, other civilizations doesn't seem to take care of barbarians near their own borders, and they don't even have to - i found spaniards when i already had 6 cities and there was a barbarian camp near their capital. Half a dozen of horsemen and horse archers had stolen their settler and worker, and now idling near their camp. Did they go for the spanish farms and units pillaging and destroying everything? No, they waited there until my first unit showed up and attacked that in their full force.
Barbarian issue is only a minor annoyance, tho. Still waiting for the next patch, which i hope will come soon so i could finally enjoy this game as much as i did the previous one.
no l;onger can you rely on a couple of warriors to hold cities in the beinning but you need a military.
My main complaint is my technology expands so fats I can't build the units needed.
The play through that prompted this post as a matter of fact saw me fight, and defeat, four horsemen and one horse archer unit. Then, two turns later, another five showed up, and my battered and beaten army was unable to do anything by that point. I'd wasted dozens of production turns and had nothing to show for it.
Now, I'm NOT saying I want barbarians nerfed into the ground or to be harmless, but a SINGLE camp shouldn't be capable of topling me. Two, or maybe three camps that have been ignored for far too long being able to amass an army over the course of ten turns, rather than just one unit per turn for four turns? I could see that. Sure. But the current state isn't fair, and it isn't fun.