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Well ... there we go xD
civ4 was a bit less forgiving. if you had no copper or horses at the start, you had to get archery or take a big risk and beeline iron working. with no early strategic resources, it was hard (or impossible) to conquer until you got to the gunpowder age.
While Civ VI does it for luxuries. (Like how in ancient up to industrial times silk, cinnamon/spice, tobacco, cotton etc) were valuable and the powers battled themselves for control of these (or to trade these).
I suppose it makes sense cos it's only in this era (post modern/atomic) that resources like oil and uranium are valuable and fought over.
There's not really less emphasis on strategic resources. Since you don't need so many anymore, they were able to make them considerably rarer, so now you sometimes have to go out of your way to grab them - settle cities far away from the rest of your empire, trade for of fight over them. If anything, they made them more significant.
On the other hand, it's quite easy to get a lot of amenities through various means aside from luxury resources, and there are usually a fair few resources around at the start. Of course you'll still trade for and fight over them, but they're not vital.
I'd say they're kind of important...