Sid Meier's Civilization VI

Sid Meier's Civilization VI

View Stats:
What's the point of strategic resources?
The issue I have with them is that iron is only needed for a few units and then it becomes obsolete? And all I need is 2 iron (when its needed) and any city can produce units that need it. Getting two of any strategic resource I'd argue isn't that hard to be honest.

So why is it they quickly become useless and once held are far too easy to exploit meaning any more is rendered useless?
< >
Showing 1-7 of 7 comments
Jimib4158 (Banned) Feb 5, 2017 @ 11:51am 
you can add them as a trade deal, the computer aai views them as sweetening the deal.....obselete or not
Originally posted by tanktop4158:
you can add them as a trade deal, the computer aai views them as sweetening the deal.....obselete or not

Well ... there we go xD
Beto Feb 5, 2017 @ 12:33pm 
cavalo ferro nitro que é polvora uranioum aluminion carvão tem no civ6
Azunai Feb 5, 2017 @ 12:46pm 
civ 4 handled the resources better, but civ 6 is basically trying to do the same thing. they are rare enough that you can actually end up without a resource, so you have to adapt to that situation. it has less of an impact in 6 because the ai sucks anyway, so you can probably still crush them with ranged units even if you have no iron or later niter.

civ4 was a bit less forgiving. if you had no copper or horses at the start, you had to get archery or take a big risk and beeline iron working. with no early strategic resources, it was hard (or impossible) to conquer until you got to the gunpowder age.
blkbutterfly Feb 5, 2017 @ 4:20pm 
Civ V put a considerabe emphasis on strategic resources.

While Civ VI does it for luxuries. (Like how in ancient up to industrial times silk, cinnamon/spice, tobacco, cotton etc) were valuable and the powers battled themselves for control of these (or to trade these).

I suppose it makes sense cos it's only in this era (post modern/atomic) that resources like oil and uranium are valuable and fought over.
Last edited by blkbutterfly; Feb 5, 2017 @ 4:24pm
Rhudda Feb 5, 2017 @ 5:10pm 
Originally posted by blkbutterfly74:
Civ V put a considerabe emphasis on strategic resources.

While Civ VI does it for luxuries. (Like how in ancient up to industrial times silk, cinnamon/spice, tobacco, cotton etc) were valuable and the powers battled themselves for control of these (or to trade these).

I suppose it makes sense cos it's only in this era (post modern/atomic) that resources like oil and uranium are valuable and fought over.

There's not really less emphasis on strategic resources. Since you don't need so many anymore, they were able to make them considerably rarer, so now you sometimes have to go out of your way to grab them - settle cities far away from the rest of your empire, trade for of fight over them. If anything, they made them more significant.

On the other hand, it's quite easy to get a lot of amenities through various means aside from luxury resources, and there are usually a fair few resources around at the start. Of course you'll still trade for and fight over them, but they're not vital.
ambershee Feb 5, 2017 @ 5:12pm 
If you don't have iron or niter, you'll be stuck with Warriors until you get to Infantry.

I'd say they're kind of important...
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Feb 5, 2017 @ 11:31am
Posts: 7