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Wait...there is a settler "lens"? When you click on settlers you can see where the game suggests to build cities. Is that what you mean? Or is there a feature I didn't know about?
But that creates another problem. You can only see areas you have already explored, and I just gave up exploring areas or building scouts. Scouts are worthless and pointless. You have to send an army out with a scout or it will get killed. And then what is the point of the scout? So you have to send out armies that can defend themselves. But I need them close in to my cities. The map around me doesn't get uncovered until the Industrial Age.
I want something that will uncover the map for me, that cannot be attacked, and cannot attack. I don't want to think about it. I want to hit "explore automatically" and just let it go, while I think about other things.
"Anyway, I have nothing against they adding a no warmongering option if they want to but I totally disagree with your idea that just because you paid for the game it somehow own the right to do whatever you want"
Yes it does :) That is exactly what it means :) I own it, I can and will do anything I want with it :)
"Not all games are meant to be sandboxes and the ones that aren't come with rules that are meant to offer a challenge. If the developers want to sell a specific experience and don't want that rules to be broken, they are on their right to do so..."
Yes ALL games are my personal sandbox. No one has the right to place rules on how I should enjoy a game...ESPECIALLY if I have paid for it. Firaxes has no right to tell me what to do, or how to have fun :) They may have added a feature they think is challenging. But if I, myself, the player, doesn't have fun doing it, they have no right to force us to do it :)
Well Paugus, my hobby is playing computer games. I like Civ VI. It is fun, I have 200 hours in it already, 900+ in Civ V.
There are features I wish changed. I complain about them, because it works. Companies add to, change, remove stuff from games on player advice.
But I'm not even actually hoping for Firaxes to do something, maybe hoping they'll change it with another commerical release in the near future. As part of some DLC that is largely focused on something else, but mostly just hoping there are enough other people who hate the way "Warmongering" is implemented, that some one makes a good mod. Or not. Doesn't hurt to try, and trying works...and it often also fails. But so what? What have I lost in trying? :)
War crimes are different from warmongering. The two are very different. A warmonger is not necessarily a war criminal and a war criminal is not necessarily and warmonger.
Hitler and Genghis were warmongers and war criminals (even though war crimes weren't a thing when Genghis was around).
Gustavus Adolphus was a warmonger but not a war criminal.
Slobodan Milosevic was a war criminal but not a warmonger.
I don't think they can have war criminal in a Civ game because you can't do anything bad. So they can have warmonger, but it shouldn't be a thing until later, like in real life.
By default, there are shortcuts for these lenses. Type the number key according to its radio button position. Thus typing '4' will toggle the settler lens.
See:
http://i.imgur.com/37qe7B3.jpg
I dunno about total off. Changing the during war redux to 100% lets them declare war on me, I take their citys, they surrender all their stuff, and no other country that isnt the offender's ally cares a bit. This is as it should be, in my eyes, so that is how I play it. If I declare war, I get hated on. Fine.
Every game i play.....
Actually they should have allied with you against the guys who attacked you (unless they were allied with them, in which case they should either join in or break the alliance).
They shouldn't hate you for successfully defending yourself.
Having said that, a designer designs a game to which (s)he thinks it will be fun. That comes with rules. Some of those games provide the possibility to mod and thus change those rules or boundaries of those rules.
Seems to me you need to learn how to mod. Because Civilization is not a sandbox game.
They don't hate you for defending yourself. You can kill all the invaders, push then back, burn their lands, destroy their districts and level their defenses.
The game simply doesn't count taking cities and keeping them (!!) as a defensive measure.
scouting in advance of settling is absolutely essential, so that you know what territory to colonise first to secure you the most expansion room or to find that really juicy spot for a early rush city + scouts are usefull combined with a warror for traping and killing barb scouts, or nearby encampments before they spawn in reinforcements, to prevent barb raids.
combine with the bonus damage vs barbs policy untill you have enough military that barbs are not a threat to your cities and forces.
as for your "Scouts are worthless and pointless" claim, yes if you set them to auto they will die pretty damn fast to barbs. if you build 2-3, or build 1 and buy 2, then manually control them you can easily evade barbs, find several goody huts, and fully scout whatever land mass your on before other civs block much territory with their borders, unless playing on a huge pangea, in wich case you would probally need about 5 scouts
So? That's an absolutely valid action to have taken since the beginning of history all the way up to around the middle ages. The entire Roman Empire was built on people attacking Rome and Rome defeating and absorbing them.
Might makes right, all the way up until Napoleon days.
This is a game, however, and the AI are also "thinking" about winning and losing, so "we'll do what you want, just don't kill me" approach wouldn't make a good game AI.