Sid Meier's Civilization VI

Sid Meier's Civilization VI

View Stats:
Muntis May 19, 2017 @ 3:38am
The duration of early eras.
Hello,
So am i the only one who hates the duration of early eras? Like the industrial and modern eras go on for quite a while,but the early eras like classic and medieval are really short. I think there should be new technologies added in the early eras just to make them go on for longer. And in my opinion the early ares are the best
< >
Showing 1-15 of 31 comments
BossNass May 19, 2017 @ 6:32am 
You can always play on a slower research/production setting.
ambershee May 19, 2017 @ 9:18am 
Originally posted by Supreme Meme:
You can always play on a slower research/production setting.

They're still very short.

The problem is due to a number of things; firstly the ancient and classic era boosts are really easy to get (and you'll get a lot of them without even trying), and secondly the amount of science you generate means you fly through quite quickly once you have a campus built (a flaw in the district system).
Sugam May 19, 2017 @ 9:32am 
then dont build a campus and don't compare it to the AI casue that does not matter, they cheat the system 100% I DO agree though, the tech boosts should be much harder to get and I think it should give you a % bonus to completing it instead of the current system. I also never liked research pacts(they are worst horrible in civ5 imo) but thats just me. I think if we had a less cheating and mor complete AI then it be more easy to balance these kind of things out.
ambershee May 19, 2017 @ 9:49am 
Not building a campus isn't exactly sage advice and solves nothing in multiplayer (or if you want to actually win).

Research agreements are fine - you get them fairly late in the game, they require maintaining friendly relations with the AI, and you don't get an enormous boost from them.
Muntis May 19, 2017 @ 10:13am 
If you don't build campuses then you'll be dead meat in the later game. And if i play it on a slower speed that doesn't change anything as the early eras are still going to end quicker than the later eras. And because the early eras end quickly you can easily cheese other A.I or players. For example i'm laying a siege on a different players city and we're both in the medieval era. But then i get to the renaissance era, get like one bombard and one musketman and that strong medieval city has just been destroyed in like 3 turns. I think the game should make the early game more important and the technologies harder to boost, because atm the system is flawed imo.
jonnin May 19, 2017 @ 6:20pm 
real humanity had the dark ages, where religion and other factors stagnated all learning and progress... for a while most science was even seen as evil. Your fake civ, if you invest in science, won't have this. Ive hit the moon launch just before 1000 ad without cheating and without being all that skilled a player, no mods, nothing special, just went for the sci win (and accidentally won on culture before I could end it).

Paulytnz May 20, 2017 @ 1:14am 
I did perfectly fine in my last game without any campus. The secret is to have a high population. That and the boosts and you can do fine. Having a high population can lead you to speed through techs.

Mind you I was behind the other civs a tad until I started stealing boosts from them with my spies. Then it all went very smooth and I easily conqured them all.

Generally I try to build at least 1 campus in my capital and then ignore anymore. This is simply because the tech always seemed to speed by before they patched it. Now I still try to stay low tech as possible. Well to be more correct I try to stay in one age until all the Techs/Civics for that age are complete. I do this to keep my district costs as low as possible until the majority of my cities have them all up and running.
Last edited by Paulytnz; May 20, 2017 @ 1:15am
VeronicaCardican May 20, 2017 @ 2:44am 
Different playstyles yield different results.

I rarely advance the early erae due to tech but rather on account of my culture production. So there'd be no need to tone down science but instead culture to make the ancient and classical era last longer.

I don't see a reason to tweak the current system though. As it is I have a lot of control over when I want to advance an era and I am fine with that. Do I need those better roads and advanced tech/policies right now or is it more important to have additional time for city state missions and lower warmonger penalties? Those are strategical decisions that add to the game and I wouldn't want to miss them.

Besides there are a lot of mods out there already that alter progression speeds on various levels and/or eurekas and inspirations so you can tweak the game according to your needs.
ashvandam_uk May 20, 2017 @ 5:26am 
Originally posted by ambershee:
Originally posted by Supreme Meme:
You can always play on a slower research/production setting.

They're still very short.

The problem is due to a number of things; firstly the ancient and classic era boosts are really easy to get (and you'll get a lot of them without even trying), and secondly the amount of science you generate means you fly through quite quickly once you have a campus built (a flaw in the district system).
I do like being able to get Tech boosts though..its a fun way to get slightly ahead of the AI..... With ideas to make the ancient era last longer, i would rather keep the boosts and just add 3 more Anicent techs to the game?? And maybe 1 more medieveil tech? then it should be sorted?
Last edited by ashvandam_uk; May 20, 2017 @ 5:26am
eel May 20, 2017 @ 6:43am 
have u tried the x 5 civics and tech add on?

it increases the length of researching techs and civics allowing more gameplay throughout the early game meaning more wars more units more craziness also as well units don't become obselete so quickly.
jonnin May 20, 2017 @ 8:44am 
Originally posted by Scheneighnay:
Originally posted by jonnin:
real humanity had the dark ages, where religion and other factors stagnated all learning and progress... for a while most science was even seen as evil. Your fake civ, if you invest in science, won't have this. Ive hit the moon launch just before 1000 ad without cheating and without being all that skilled a player, no mods, nothing special, just went for the sci win (and accidentally won on culture before I could end it).
Religion was the haven of learning in the dark ages.

It was monks who kept science alive.

Its complex, for sure. At the same time the church was chasing the alchemists, astrologists, and anyone who wanted to study medicine via corpses, and may others, with a burning stake. And Mendel was growing peas, etc. Still, if the persecution of science had been erased, where would we be today? The crusades knocked a couple of studious civilizations back into the stone age, for another example. "Its nerd bashin' time".

Muntis May 20, 2017 @ 9:31am 
Originally posted by Leo82:
have u tried the x 5 civics and tech add on?

it increases the length of researching techs and civics allowing more gameplay throughout the early game meaning more wars more units more craziness also as well units don't become obselete so quickly.
I checked them out. Doesn't change much. The early tech is still way too easy to boost. And it will still mean that the later eras are longer than the early eras (which i dont like)
Edzter May 20, 2017 @ 10:58am 
check the technology/culture tree

if you rush through it, it can zip past super fast. But if you get all techs/civics from 1 era before advancing to the next, it will take a while. Advancing fast early is easy. You only need like 1 tech before a classical era tech is open for you even though you haven't gotten the other 10 acient ones, it will still count as classical era
Muntis May 20, 2017 @ 11:55am 
Originally posted by Edzter:
check the technology/culture tree

if you rush through it, it can zip past super fast. But if you get all techs/civics from 1 era before advancing to the next, it will take a while. Advancing fast early is easy. You only need like 1 tech before a classical era tech is open for you even though you haven't gotten the other 10 acient ones, it will still count as classical era
I've done that already. Again as i've said before i'm comparing the early eras to the later eras. If you compare for example classical era to the rennaisance era, you'll see that even without rushing the classical era is easier to boost, which means it'll end quicker. It's just that the early eras are not that important and i wish they would be. Look at history, most of the time humans have used swords, shields, bows and all that other stuff the muskets came later, but in civ6 it's almost like the swords are just a small part of history.
Mockingcrow May 20, 2017 @ 1:56pm 
If you stuck to 1-3 cities, and no campus', then yes, you could greatly lengthen the eras, but each city you build increases your science prodution regardless(can try to avoid some by turning off the production), while the tech requirement penalty only increases a smidge.

I have the mod that reduces eurekas/inspirations, as well as the x5 mod, and it is STILL too fast, when you have 5+ cities, and while you have said 5+ cities and rocking through the eras, the AI is still sitting with 2-3 cities, and possibly no campus. Every game, by the time I hit industrial, im using the firetuner to give the AI some research benefits too catch up to me... they just need to fix the city population penalty on required tech, so that players with more cities have to satisfy more total research per item. Same with culture.

Without those mods, on marathon, for my first 2-3 games, with 18 civs, I BLAZED through the first 3 eras in like 250 turns, while still building most of the wonders that accompany them. Civ 5 marathon games would run 2000+ turns.........

It sucks flying jets over enemy AI who are still building pikemen.................. it sucks using jets anyway, right now.
< >
Showing 1-15 of 31 comments
Per page: 1530 50

Date Posted: May 19, 2017 @ 3:38am
Posts: 31