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An "easy" party for the first run may be
- Warrior
- Dwarf (as tank, for lockpicking and as a "guide" character in dungeons)
- Mage
+ 3 different elves (they also can be good magical healers and good "guides" in the wilderness. And, of course, for ranged attacks)
Of course witches, rogues and the other classes can be interesting too (I'll definitely try the skald which wasn't available in the original game!).
During Character creation, try to get high values in Strength, Courage, Agility and Intuition, in that order of priority, as they all affect Melee Attack and Parry Value.
2. Dwarf fighting with Axes. Make him one of your healers by focusing on the Treat Wounds/Poison/Disease skills. If you won't have a Rogue, you can also raise the Lockpicking skill. Maybe also Carouse to play the Drinking game in taverns.
3. Any type of elf, focusing on nature skills like Orientation, Survival, Track, Animal Lore etc. Also focus on Bow. Put some points into the "Solidirid" spell, also the Balm spell, Falcon Vision, Fulminictus (for enemies immune to non-magical weapons), that sleep spell and Be my Friend. Be sure to put him in front of the group whenever you travel somewhere. You can also give him Treat Wounds/Poison/Disease, if you want.
4. Druid, high Plant Lore and Survival, also high Treat Wounds, Poison and Disease (he will be the secondary healer) and Arcane Lore. He will be your resident herb picker. Summon Spirits is very good, same for Evil Eye, they are good at the Domination spells. Perform the first Dagger Ritual as soon as possible.
5. Rogue, if you want a skillful, non-combat character. Max Persuade, so that you can haggle, also Instinct and Perception and put him in front whenever you are in a Town or Dungeon. Also raise Lockpicking, unless the dwarf already has it. You can also give him the additional Society skills (except Appraise), Sneak/Hide and Pickpocketing/Card Sharping to earn some money in the taverns. Also max the Throwing Weapons skill and you can use him to earn some nice cash by playing the knife-throwing minigame at the tavern. He'll never really be that good at combat though, so if you don't care about social skills, haggling and earning money in taverns, then you can give Perception and Instinct to the Dwarf and take a Thorwalian instead for additional muscle. Or a Skald.
6. Magician, specialisation doesn't matter much, Combat is nice. The summoning spells like Fury Blood and Skelettarius are great, Ignifaxius, Horriphobus (you still get XP and I think even loot if the enemy flees from battle), Paralyse, Balm, Tranversalis, Clarum Purum and Lightning are good too. Whenever the game asks you if you want to trade Spell Increases for more Astral Energy, say yes. Perform the first Staff Ritual as soon as possible. For skills, max Alchemy and Arcane Lore.
This is probably the best party if you don't want any duplicates.
Superstition is probably the most important negative attribute to keep low, as it lowers your magic resistance. Also, everyone should have a decent Willpower skill, otherwise they can "Freeze in Fear" and skip their turn.