Fable Anniversary

Fable Anniversary

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Fable Explorer beginner here, HOW DO YOU MAKE SPELLS LAST LONGER
I found out how to mod the weapons I have, how do I add weapons I don't have with Fable Explorer, that would be helpful, I want to know how make the spells last longer like summon time control, turncoat, etc. Thanks for any help.
Last edited by w.i.t.c.h.donation; Jun 13, 2024 @ 12:26pm
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Showing 1-6 of 6 comments
Scroll to the bottom of FE and you'll see a bunch of entries with SPECIAL_ABILITIES_SPELLNAME_DEF. Click + on the one you want to edit, and a dropdown menu with NULLDEF_SPECIAL_ABILITIES_SPELLNAME_INSTANCE and SPECIAL_ABILITIES_SPELLNAME_DEF_INSTANCE will show. Click the latter one and you'll be able to edit the workings of the spell (damage, will cost, time etc.).

One day, I'll get round to making some basic mod tutorials for new modders!
Last edited by Alexander The Alright; Jun 14, 2024 @ 12:22am
Yea I saw those, but what exactly do you do I don't want to mess anything up let's talk about Turncoat how can I extend the length of time it works, getting Guards and Bandits to attack eachother longer, or making Physical shield. Last longer... that's what I'm asking about. Thanks for any help you have.
Last edited by w.i.t.c.h.donation; Jun 14, 2024 @ 2:03am
Do you have the updated def.xml? Because with the new def.xml, most sections of entries will tell you vaguely what the value means (for example, in entry SPECIAL_ABILITIES_TURNCOAT_SPELL_DEF_INSTANCE, 927997D4 is TurncoatTime, with the 4 values representing how many seconds the spell lasts based on spell level).

For physical shield, you'd want to go to SPECIAL_ABILITIES_PHYSICAL_SHIELD_DEF_INSTANCE, find D61C5A6F - ManaDamage, and make the numbers lower, so it takes longer for the shield to break.

Like I say, the updated def.xml makes this a lot easier, but just play around with the values in the SPECIAL_ABILITIES_SPELLNAME_DEF entries and you'll soon figure out how each spell works.
I actually figured it out the spells thanks 🙂, where can I add weapons to my Hero like the Sword of Aeons? Could you help me with that. I got the Fable Explorer I'm using off Nexus Mods.
You can either go to CREATURE_HERO, find the PrimaryMeleeWeaponDef and type in the SoA's object entry number there or spawn it in using a chest.

For future reference, FableTLCMod.com has a lot of good tutorials for beginner modding. A lot of them are written with TLC in mind, but most will work the same for Anniversary!
Hello, thanks for your help I'll be doing that!
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