Fable Anniversary

Fable Anniversary

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Bambam Apr 15, 2017 @ 3:26pm
Possible quest mod.
I wonder if we can get some talented modders together to make something similar to skyrim's Enderal mod, which some say is bigger than the actual game. I loved fable and it was a huge part of my childhood. Would be cool to play some new content on it. And since we know lionhead is gone, theres no real hope for that in the mainstream market.
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CandleJack Jul 27, 2017 @ 1:25am 
Working on it the current tools seem very limited in that aspect but im trying. What would you like to see if there was a new quest hit me with those ideas, possible third boss battle in the void? or a scythe fight perhaps (theory that scythe is actually william black)
Bambam Jul 28, 2017 @ 12:20am 
Originally posted by Candlejack131:
Working on it the current tools seem very limited in that aspect but im trying. What would you like to see if there was a new quest hit me with those ideas, possible third boss battle in the void? or a scythe fight perhaps (theory that scythe is actually william black)
lol... id just like to keep playing the game... maybe take a peek at enderal for skyrim and try to make something like that for fable. probably take awhile, but id play the crap out of it. id even pay for it.
Keshire Aug 15, 2017 @ 9:24am 
I won't say it's impossible. But nearly all quest scripting has been compiled into the main executable. Touching it isn't something anyone will be doing without extensive assembly knowledge.
CandleJack Aug 15, 2017 @ 7:56pm 
Its all something that would be jolly rigged no quest card no dialgue or cutscenes just a little map zone with some spawned enemies some props and a reskinned jack of blades or maybe even a customized scythe
CandleJack Aug 15, 2017 @ 7:58pm 
Currently im working on using the model for the jack mask i found with the dlc armor as a mesh to reskin and clone twice for the different chainmail varients to get the masks of the other court members, know any way i could approach that? i was gonna export its fbx and reimport it after swapping the textures for the helmets with the other masks and then i was gonna adjust its placement in blender but would i need to rig it to a bone or something?
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