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I wish they would actually adjust fights properly, especially the boss fights. Twinblade should have a large number of his bandits join the fight to distract you from him, similar to venom enemies in the Batman Arkham games. Arachanox should stop doing the laser attack completely since it's insanely easy to dodge and leaves her immobilised for far too long... you get the point.
And Skorm's temple should be either closed off until the player's reached a higher level or the bow should be heavily nerfed. Skorm's Bow is OP for low levels.
Also, the xp cost for Slow Time should be increased dramatically and if possible, it should have a cooldown. If used properly, Slow Time can make everything ridiculously easy.
I guess chicken it is