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In fact, I want a mode, where this doesn't happen with the kill the player part. Period.
2) Or consider the option so that the girls can get their request across, not torment you every few seconds, just by asking for it. For example, by telling her, "Wait here while I look for what we need." After that, she would have realized that she needed to be a little more patient at the moment. In order to avoid the abuse of this feature by the player, make its waiting not endless. If the wait is too long, the girl comes to the player and informs him that she is tired of waiting and returns to her usual behavior, while taking into account the next time that the player did not use his request in good faith. Since there are no timers in the game, the player could set the waiting time himself, but no more than 3 minutes, for example. And at the same time, such requests should not be constant or too frequent. As well as make them dependent on the level of the girl's trust in the player.
What do you think, guys? Maybe anyone got more ideas?
Apart from that, it would be better to adjust how often Elysia complains when collecting potion ingredients. Fortunately, she is my best wife so it is not a problem for me, but for many it will be a bit bothersome.
"Player, don't forget we need to sign the contract"
"Player how dare you open the secret room"
"Player the contract awaits us"
"Player my emotions are a storm because I went into the basement and saw the secret room open again"
XD
https://steamcommunity.com/app/2880730/discussions/0/591761765318060161/
The game needs to be more dynamic, not needy.
At least having a longer timer would be nice, though. Maybe when you've increased their affection, the amount of time before they think you're ignoring them goes up each level.
I do think cat girl in particular having obvious mental issues does make perfect sense that she has no patience and also does not like if you go to a room without her. All I could say with her specifically is allow the player response (to ignoring me question.) to have an ++ to time limit at least with speaking.
In fact this is probably the best way to go about it.
NPC: Are you ignoring me? You are so quiet
Player: I am just looking around / I am working on something I just need a minute.
(Then have the game start an extended timer for response, based as well on how much trust / love points / security level etc. have been gained. More trust = more time! and let's not be stingy.)
*Hides in apartment gameroom.
*Is Silent
*Gets murdered.
https://youtu.be/e9mVfv3b-4E
I've also had it happen once or twice when you trigger too many lines at once. Like in Cosmic Funeral, I'm dumping stuff into the engine all at once. She's in the middle of saying something, stops to think up a line about not letting the engine overheat, then stops to think of a congratulations line after the engine os fixed. And then complain I haven't said anything because she keeps triggering new lines.
The witch is also incredibly needy and gets upset if you walk too far looking for ingredients but I find asking her to move to X room for whatever reason distracts her enough for you to grab some stuff. She also loves riddles so if you just copy whatever riddles you find online, she'll solve them and be completely distracted