Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That's what the base mode is.
The operator's menu doesn't make it as easy as I'd be comfortable with however. Maybe they could have both; Novice mode as it is and my demends for a better Novice mode implemented as a "Rookie" mode for Jacob's Creme crackers handed players like myself.
It's not like the real arcades in the sense that they were desgined first and foremost for coin grabbing. The main difference here as it stands is that free games are replaced with extra ball buy-ins.
The option to save your game and maybe even remove all time limits as well for "Rookie Mode" would be welcome. Before it's put in place, I'd need to use Remove Glass to win and that feels more like cheating than a fairer Easy Mode plus new and old operator's settings does.
I do think that the AVGN Ninja Gaiden and Ross's Game Dungeon Polaris Snocross episodes are apt comparisons to this game and the others in the series.
And in general, I agree; pinball might be the hardest genre ever to get into (even harder than fighting games) because most games have no in-game instructions and especially no in-game tutorials that teach you how to control the ball with all the different techniques like flipping, catching, passing, and nudging. The community is also heavily spread apart on various old forums with slow post rates so looking for help isn't easy.
The best solution would be interactive tutorial modes like in Guilty Gear Xrd; the table is put into a certain state, and you try a simple 3-10 second mission (eg. do a slingshot pass, live catch a ball that falls from above, do a cradle separation with multiple balls and shoot a target, complete an easy exploration (eg. Present - North America)) several times in a row and the game gives you a rank based on how well you did (or a failure if you didn't do well enough).
That being said, I don't think novice mode should be something that allows you to complete the whole game without effort. Just like fighting games, pinball is about competing against yourself and high score is a really good indicator of how good you are, so if you play games because you want to "complete" something, you're probably better off playing a different genre.
Also, posting anything AVGN as a serious example is invalid because those are made for pure comedic value, exaggerating all the hard parts and not showing every small detail (especially in earlier episodes).
I didn't know about the interactive modes that certain games have. I know that Sonic Pinball Party has a non-interactive tutorial, but that game isn't realistic enough to require techniques like dead saving and the like.
I did play a little of FJ but I don't remember the difficulty modes, thanks.
I'd say that losing against yourself time and time again for 20 years is a great insult made by the game and your own skill. People get envious of others in the high score table but are unable to "git gud", to borrow a Dark Souls term, and join their ranks. So they either try to find easy modes, mods that make it fairer, or cheat, because they want to see the end for themselves without watching someone else do it and feel complete. even if it wasn't by the rules. I should know as I've wanted to see and beat the end of Timeshock since childhood, and the first time I beat Half Life 1 was with God Mode and Impulse 101, and that was on easy mode. I'm better now, but I had no choice back then.
It's like doping to cheat in the Olympics or even a school sports day (also cheating at exams); people who want to do good in such things because they want a sense of achivement or something equally good, but can't make it legit because they are physically unable do so may still try and do it anyway by any means because they'd feel terrible by not doing it. Risking disqualification would be less than giving up entirely.
That is fecking wrong. The comedic value is only there to make it a fun video and get people to listen. What he says in half his videos echos what someone else might actually think at the time. Some of the best jokes are ones based on truth. (some of them anyway, they still need to be considered good to begin with)
I've managed to reach timeshock frenzy myself one single time (and failed it) in the original 1997 version by first amassing credits and then tweaking operator menu options to ease the game (longer ball savers, more balls per game, more buy-ins allowed, etc.).