METAL GEAR SOLID V: THE PHANTOM PAIN

METAL GEAR SOLID V: THE PHANTOM PAIN

What's the point/use of the RASP Double Barrel Shotgun?
Not trying to talk down on anyone who uses the weapon. I'm new to MGSV (only about 6 or so main missions in so far, plus a few side ops) and am just trying to figure out what's the point of using the RASP over the other shotguns. Reading stuff online, it seems like everyone gives more attention to the S1000 and views it as a far better option. From the research I've done, it seems like both of them have similar modifications, both can be used as underbarrel weapons, but the S1000 can be silenced which the RASP can't? Plus of course it's not just limited to two shells. These seem like pretty big dealbreakers against the RASP.

Does the RASP (any of the variants) have any meaningful benefits to make it worth using over the other choices, or is it just an outclassed weapon in all typical methods of play?

Thank you.
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slug version deals practicaly one of the higgest damage of almost any sec weapon, the only things practcaly more lethal are CMG yet it explosive, and gold 50cal/molotok and etc,... and well... non-hand-held weapons eg artilery strike, tank shoots and so on...

also "buck" shells have higger chanse to hit masked persons in eye-cut, thus making an trick-shots by negating facemasks more possible (yes, like enemy's shields, head masks (exclude altun/vizor one practicaly have an hole in them))


yet on practice ig i had to fight paraseites i use cmg

if i have armored enemies, wu relover with overpleasure ocnversation if not kills, then at least knocks back them trhough armor (slug may be negated lol, but still slug deals more "pure" damage than rewolver)
Last edited by Defective Soul; May 19 @ 11:15am
Neonetik May 19 @ 4:58pm 
Originally posted by Defective Soul:
slug version deals practicaly one of the higgest damage of almost any sec weapon, the only things practcaly more lethal are CMG yet it explosive, and gold 50cal/molotok and etc,... and well... non-hand-held weapons eg artilery strike, tank shoots and so on...

also "buck" shells have higger chanse to hit masked persons in eye-cut, thus making an trick-shots by negating facemasks more possible (yes, like enemy's shields, head masks (exclude altun/vizor one practicaly have an hole in them))


yet on practice ig i had to fight paraseites i use cmg

if i have armored enemies, wu relover with overpleasure ocnversation if not kills, then at least knocks back them trhough armor (slug may be negated lol, but still slug deals more "pure" damage than rewolver)

But doesn't the other shotgun I discussed also do all of this, AND have a suppressor AND extra rounds and stuff? From what I read, it was equally capable of using slug rounds and stuff.

Also, what do you mean "sec" weapon? Shotguns are primary weapons. Are you referring to the underbarrel conversion? Doesn't seem to make sense to me currently. Could you elaborate with a direct comparison between the two weapons, if you are able? I'd appreciate the data.
most weapons in this game work on a bit of a curve

faster + large mag = less damage per bullet.

something that has a smaller amount of projectiles before you reload is almost always more damage per projectile when in the same weapon class.

RPGs/Shotguns, rifles more or less all follow this.

sure, sometimes better upgrades do end up being more damage. but really, is 10/20% more damage per bullet matter with a shotgun or rocket?

its why there are multiple types of weapons. you can go from hard hitting and slow, or fast hitting and weak. or something in between.

most people who give advice are almost always min maxing.

or trying to get the best bang for your buck, which typically means what most people would consider the worst stuff, is the best stuff to somepepole.

think about it. a few hundred thousand in upgrades vs millions in upgrades.

which do you think is better?
> faster + large mag = less damage per bullet.


time to mod my gold lvl 12 AR aith ultra-short ak barrel and add 100 round drum mag :3
(when cusmotizing weapons - base damage/stats go from base of weapon and not-that-much affected by weapon's barrel, thus making it possiblle to make or hobo guns with petter parts (low price to use weapon, yet it does utilize barrels/scopes and etc) as well as guci canons eg chad sniper rifels with non-match ammo yet 200+ shots)
Neonetik May 20 @ 5:39am 
I'm really just trying to figure out what the use-cases are for the RASP over something like the S-1000 that everyone seems to be fond of (with good reason from what I've read). Both are somewhat similar weapons with somewhat similar upgrades, but to my knowledge the S-1000 offers a fair bit more, so I'm looking for a direct comparison that lists what the RASP offers above the S-1000. I am not looking for an analysis of the games GMP system or general statements on weapon effectiveness. So far, I've found very little online, hence my asking.
Originally posted by Neonetik:
I'm really just trying to figure out what the use-cases are for the RASP over something like the S-1000 that everyone seems to be fond of (with good reason from what I've read). Both are somewhat similar weapons with somewhat similar upgrades, but to my knowledge the S-1000 offers a fair bit more, so I'm looking for a direct comparison that lists what the RASP offers above the S-1000. I am not looking for an analysis of the games GMP system or general statements on weapon effectiveness. So far, I've found very little online, hence my asking.

shootguns not game's weapons and thus they underpreform and lack "gold" versions (grade 6+/use online resources instead of local)
in most cases you have CQB for close + most player ain't turned reflex mode off, so they can easly do AR-head-poping
hovewer
S1000 have non-lethan slug version wich is practicaly one of best non-lethals... (at least for mid/close range) it also equipable by FOBSEC (thus it's green name )

s1000 does also able to take supressor

rasp-tb-sg slug practicaly have one of the higgest damages per projectile

rasp is overall more lethal, but it loses to 50 cal / RL/GL by damage, yet it just more easier to handle at close ranges, slug does fixes it partialy, but then when facing armored enemies, 50 still have better penetration/lethality + offers long-range

tl:dr get s1000 air, and you're free to ignore other shotguns
Hmm, which shotgun against the Skulls though, especially on the current FOB event?
I don't think you can knock them off their feet.
Originally posted by ozretrogamer:
Hmm, which shotgun against the Skulls though, especially on the current FOB event?
I don't think you can knock them off their feet.

CMG is actaly fastest way
Then goes sneaking + using sleep hand grenades (yet they work only as long as parasite units unalerted)

if you go easy then any with buck does it work, since sculls not realy armor up
if you go hard then shotguns won't realy preform well/cmg is the way, but yet if you limited to shotguns only, i would like to recoment using rasp with long barrel and slugs
Originally posted by Neonetik:
Not trying to talk down on anyone who uses the weapon. I'm new to MGSV (only about 6 or so main missions in so far, plus a few side ops) and am just trying to figure out what's the point of using the RASP over the other shotguns. Reading stuff online, it seems like everyone gives more attention to the S1000 and views it as a far better option. From the research I've done, it seems like both of them have similar modifications, both can be used as underbarrel weapons, but the S1000 can be silenced which the RASP can't? Plus of course it's not just limited to two shells. These seem like pretty big dealbreakers against the RASP.

Does the RASP (any of the variants) have any meaningful benefits to make it worth using over the other choices, or is it just an outclassed weapon in all typical methods of play?

Thank you.
lethal shotguns are meant for dealing with tougher enemies, and the double barrel deals the most amount of damage per tier
Originally posted by Pablo:
Originally posted by Neonetik:
Not trying to talk down on anyone who uses the weapon. I'm new to MGSV (only about 6 or so main missions in so far, plus a few side ops) and am just trying to figure out what's the point of using the RASP over the other shotguns. Reading stuff online, it seems like everyone gives more attention to the S1000 and views it as a far better option. From the research I've done, it seems like both of them have similar modifications, both can be used as underbarrel weapons, but the S1000 can be silenced which the RASP can't? Plus of course it's not just limited to two shells. These seem like pretty big dealbreakers against the RASP.

Does the RASP (any of the variants) have any meaningful benefits to make it worth using over the other choices, or is it just an outclassed weapon in all typical methods of play?

Thank you.
lethal shotguns are meant for dealing with tougher enemies, and the double barrel deals the most amount of damage per tier


enemies are more tougher by the fact that they have armor, wich makes you or to use high penetration weapons (eg 50 cal/sniper rifels, armor-piercing handguns), overkill weapons (rocket/grenade launchers (in case of GLs enemies as rule survive first one, so shoot em with rocket lol)) or overall just aim better (as rule assalut rifels) (anti-helement deployment vs whole 3 anti-armor sabodages (riot suits, heavy armor and ... just buletproof wests ?))

or just sneak... CQC gives you ability to kill almost anything (like... exclude veicels only... and metalgear...)
Originally posted by Defective Soul:
Originally posted by Pablo:
lethal shotguns are meant for dealing with tougher enemies, and the double barrel deals the most amount of damage per tier


enemies are more tougher by the fact that they have armor, wich makes you or to use high penetration weapons (eg 50 cal/sniper rifels, armor-piercing handguns), overkill weapons (rocket/grenade launchers (in case of GLs enemies as rule survive first one, so shoot em with rocket lol)) or overall just aim better (as rule assalut rifels) (anti-helement deployment vs whole 3 anti-armor sabodages (riot suits, heavy armor and ... just buletproof wests ?))

or just sneak... CQC gives you ability to kill almost anything (like... exclude veicels only... and metalgear...)
I know how to play this game, and I wasn't responding to you
Pronato May 23 @ 12:24am 
the double barrel shotgun is in the game so you can aura farm as a road pirate
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