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some early play sessions reviewer got to do.... stated that equipment and bases start to equip their soldiers better(more anti-air radar, armored dudes, better trained soldiers spot you easier, etc etc) as the game progressed meaning the difficulty jumped a lot when they got to the 2nd map
guessing hard mode unlocks once you beat the game once. but seems kojima took progression difficulty over picking it from the start
So i actually don't mind if there is no difficulty at all in the game because it will still be a challenge, doesn't matters how you play it will give you a good challenge seeing how the world is made in TPP.
PS: I still think there will be Normal and Hard like Ground Zeroes, i don't really like the "beat one playthrough" to unlock more difficulty, make me feels like I have to rush the game to get the real challenege meh
I'd like it more of the open world was neutral, like it get harder depending how you play but missions have different diffuclty levels with more guards, different events etc it would be great that way
Same, I cant wait to see how Hard will work along with the much talked Adaptive AI
Most MGS games didnt have the highest dificulty unlocked untill you did a single play trough.
Also gamedificulty on TPP will increase depending on your play style and how the NPC's start reacting