METAL GEAR SOLID V: THE PHANTOM PAIN

METAL GEAR SOLID V: THE PHANTOM PAIN

Chris Sep 8, 2015 @ 11:05am
Artificial Intelligence.
So how smart are the NPC's in this game?
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Showing 1-15 of 25 comments
supertrooper225 Sep 8, 2015 @ 11:06am 
Surprisingly smart. They can be unpredictable. Stick to one tactic too much and they will adapt. Use headshots? They grab helmets. Use gas? They grab gas masks.
Church Sep 8, 2015 @ 11:07am 
they use helmets guess i need a bigger gun use gas guess i need a bigger gun wear body armor? guess i need a bigger gun 82% completion
Chris Sep 8, 2015 @ 11:07am 
Originally posted by supertrooper225:
Surprisingly smart. They can be unpredictable. Stick to one tactic too much and they will adapt. Use headshots? They grab helmets. Use gas? They grab gas masks.

I'm talking about intellegence, not the gadgets that are given to them once they are programmed to "adapt".

I'm talking about strategy, pathfinding, etc
Last edited by Chris; Sep 8, 2015 @ 11:08am
Klokw3rk Sep 8, 2015 @ 11:08am 
they adapt over time using the same tactic of baiting will casue em to out the base on alert when they hear strange noises instead of checking without calling in

they check palces where they saw suspicious activity

they call in missing containers

they do only have a 30m range for seeing fulton extractions when not alerted
supertrooper225 Sep 8, 2015 @ 11:09am 
Originally posted by Chris:
Originally posted by supertrooper225:
Surprisingly smart. They can be unpredictable. Stick to one tactic too much and they will adapt. Use headshots? They grab helmets. Use gas? They grab gas masks.

I'm talking about intellegence, not the gadgets that are given to them once they are programmed to "adapt".

I'm talking about strategy, pathfinding, etc

They take cover when you shoot. They call for support when you give yourself away. They try to group up and pin you down when you start a gun fight.

They are surprisignly smart. Like I already said.
Leth Sep 8, 2015 @ 11:10am 
it's really bad. In the day time they are omniscent beings come to pass judgement on snake, in the night time they are babies that have just come from the womb and don't know where they are or what is happening.
Hultman Sep 8, 2015 @ 11:10am 
It's a difficult and extremely satisfying game. The enemies are not exactly hawk eyed, but it's a game. And it has to be fun.
Jeranhound Sep 8, 2015 @ 11:12am 
Much like the other Metal Gear games, the average soldiers are dumb as a brick until one of them actually sees you. Then they all converge upon your position and they're a massive pain. My only issue with them is that, while they're searching for you in Combat Alert, they no longer have to radio to report your position, meaning that if any one of them sees you, even if you kill him before he gets off a shot, you've got them all coming for you again.

They also have a preternatural ability to know about snipers. I mean, they can tell if you're using a silenced sniper rifle vs a silenced pistol, even if they can't see the guy you shot.
Shadow Sep 8, 2015 @ 11:15am 
At the end of the day. WE NEED A BIGGER GUN!
Wesker Frank Sep 8, 2015 @ 11:15am 
Sometime the guy won't see you lying in front of him. Sometime they spot you 1km away and Still take a walk to come search the area.

Sometime you throw something to get their attention and they blindly go into your trap. Some other time they will call Cp and warn them about suspicious noise and reinforcement will arrive if Cp don't hear from the soldier anymore.

Its pretty good. Not the best Ai but its smart.
Chris Sep 8, 2015 @ 11:16am 
Originally posted by Me old bones:
it's really bad. In the day time they are omniscent beings come to pass judgement on snake, in the night time they are babies that have just come from the womb and don't know where they are or what is happening.

gg
supertrooper225 Sep 8, 2015 @ 11:16am 
Originally posted by Paid_Didnt_Win:
Some times I stop and just watch how they react to a given situation and I admit I have been pleasantly surprised.... I was discovered inside a small building, 2 guards about 30M away... one broke off and went to a higher elevation to cover the door way while the other sort of circled around and tried to breach the entry with a shotgun.... Haven't really seen that type of behaviour in a game before.

Granted, most of the time they're just sitting ducks who display pretty poor intelligence and it is your own craftiness or clumsiness that dictates the way an encounter goes..

I don't like how after an alert is raised, if one sees you again, they don't need to re-radio in any thing, they just all sort of know you're there...

As for that last part, it is kinda the way Metal Gear has always worked. There are phases of enemy alertness. If you get spotted in the search phase....it goes right back to alert immediately and they are on your ass.
UnknownFox Sep 8, 2015 @ 11:21am 
I did find they seem to grow aware depending on the soldier. Some will check it out instantly, some will call for a buddy to check it with him. Normally I could toss a magazine and they stop coming and check it out and others I can toss one and they look over, ignore it and keep coming.
Holman Sep 8, 2015 @ 11:25am 
the AI is quite mediocre; if you were looking for a IA like in mgs2 (where they even report missing soldiers) there is no such luck.
Sometimes i just go crawling through outposts in a straight line and when an enemy sees me they come to investigate the "point" where they saw me at first and not the path i was following.
If you walk with D-Horse through enemy outposts or enemy bases they completely ignore the horse if you are hiding on the side; but if you dismount it they come to investigate "what is the horse doing".
Those are the bad things.

Anyway; they are still giving radio orders like others mgs which is great. They conduct searches working on pairs; call in to reagroup and even have some funny scripted sequences if you like to use stealth-boxes. They will also notice if you stole something (like a vehicle or a big container) when they werent looking. But as i said they wont notice if a fellow comrade disappeared like in mgs2.
Last edited by Holman; Sep 8, 2015 @ 11:27am
Scorpi :3 Sep 8, 2015 @ 11:27am 
The enemies are stupid as ♥♥♥♥, for example, if you are with the stealth uniform and you are right next to the, crouching (even when they take off their lanterns) they don't see you, if they climb down a ladder and you are below them, the just drop off the ladder, and if there are two or more soldiers, they will keep trying to climb down the ladder. (I'm not saying i dislike the game, it's just the AI could be a lot better)
Last edited by Scorpi :3; Sep 8, 2015 @ 11:27am
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Date Posted: Sep 8, 2015 @ 11:05am
Posts: 25