METAL GEAR SOLID V: THE PHANTOM PAIN

METAL GEAR SOLID V: THE PHANTOM PAIN

BlackViper Sep 7, 2015 @ 10:37am
wtf is wrong with D-dog??
I tell that pice of poop to STAY all the damn time, and 3 meters later"while i walk away" he follows me and ruin everything anyway.-
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Showing 1-15 of 21 comments
River Sep 7, 2015 @ 10:38am 
That's normal. Raise his bond.
UnknownFox Sep 7, 2015 @ 10:38am 
Ruins it how exactly? Only thing I have noticed is the guards tell him to "Go away"
Zeke Sep 7, 2015 @ 10:41am 
DDog doesn't alert guards, they actually get distracted and open themselves up to CQC.
BlackViper Sep 7, 2015 @ 10:43am 
oh i see. ok then i have no issue <3
How far you can go before D-Dog starts following you after issuing the "Wait" command as "Nargacuga" said, depends on your bond level with him.

You can raise your bond by completing missions with him and using him in tandem with your strategies and attacks. If you see a lone enemy bring up the command menu for instance and tell him to keep an enemy busy, he run to the enemy at the center of the screen, the nearest enemy or simply the enemy you're aiming at, bite down on their arm and keep them busy for about 7 seconds, at which point you should run up and CQC take down said enemy or grab them and question them before putting them to sleep or stabbing them in the throat

If you manage to extract an Electrospinning Specialist at some point you will able to craft a Sneaking Suit for Diamond Dog and equp him with a knife, you then unlock the order to issue the "Do it (Kill Enemy)" Command and that can be pretty useful.
BlackViper Sep 7, 2015 @ 11:45am 
Thank you alot. how dose the knife work? dose he have it on his head and run into the enemy or what
FakeGravity Sep 7, 2015 @ 11:48am 
Originally posted by BlackViper:
Thank you alot. how dose the knife work? dose he have it on his head and run into the enemy or what
It's like a knife pouch on the dog's side that he pulls out whenever you tell him to kill a guy.
i'm guessing he goes all 'Dark Souls' on the enemy. Wouldn't be odd in Metal Gear anyway. ( :
Suguri Sep 7, 2015 @ 11:50am 
The dog seems to have a magnet attached to Snake's boot.

Whenever I try to stun someone down on the floor, his pathfinding AI happens to run straight into it so bond decreases, and D Dog spends the next 10 minutes whining.
Last edited by Suguri; Sep 7, 2015 @ 11:50am
Macie Jay Sep 15, 2015 @ 11:01pm 
This bug is absolutely game breaking IMO and makes ddog unusable. It has nothing to do with bond level since I had this bug from zero to maximum bond and it has nothing to do with distance traveled but rather time passed, after 20 or so seconds he decides to follow you.

This bug makes him totally unusable because everytime you're laying in the grass a few meters away from an enemy unnoticed in "stealth prone" and ddog decides to trot on by and lay down next to you, despite ordering him to wait, the guard will turn to face him and "shoo" him away and him facing your direction will then be enough to get yourself spotted. Again, absolutely game breaking mechanic, I have no choice but to use Quiet and have her scout out the area for me. Oh and I might add, not being able to have ddog wait also makes the bark command useless as well.
Last edited by Macie Jay; Sep 15, 2015 @ 11:06pm
Fisherman Joe Sep 15, 2015 @ 11:03pm 
The only problem I have is sometimes he'll walk into my line of fire. And then I 'kill' him and decrease his 'bond' level. Kind of annoying but whatever.
Grrys Sep 15, 2015 @ 11:12pm 
Originally posted by Mahchay:
This bug is absolutely game breaking IMO and makes ddog unusable. It has nothing to do with bond level since I had this bug from zero to maximum bond and it has nothing to do with distance traveled but rather time passed, after 20 or so seconds he decides to follow you.

This bug makes him totally unusable because everytime you're laying in the grass a few meters away from an enemy unnoticed in "stealth prone" and ddog decides to trot on by and lay down next to you, despite ordering him to wait, the guard will turn to face him and "shoo" him away and him facing your direction will then be enough to get yourself spotted. Again, absolutely game breaking mechanic, I have no choice but to use Quiet and have her scout out the area for me. Oh and I might add, not being able to have ddog wait also makes the bark command useless as well.

You aren't suppose to be that close to the enemies. I know the grass is hiding you, but the AI isn't that stupid in programming sense. I might disagree with the AI reaction to Rocket Punch during Combat mode but that just me.
Xbob42 Sep 15, 2015 @ 11:59pm 
This becomes super ♥♥♥♥♥♥♥ irritating when trying to do all the mission tasks quickly and D-Dog bumps into guards, breaking their dialogue and making me checkpoint to listen to the same ♥♥♥♥♥♥♥ conversation over and over again. It's not that he breaks it EVERY time, the conversations themselves often break with no help whatsoever, but when he does break them, I want to take a shotgun to his little adorable face.

Whoever thought "follow this guard around for 3 years and listen to his incessant chatter" for like 8 different missions is a cruel person.
Bola Satânica Sep 16, 2015 @ 11:48am 
Yes, Ddog should stay for good, like the horse does.
Last edited by Bola Satânica; Sep 16, 2015 @ 11:49am
Macie Jay Sep 16, 2015 @ 11:50am 
Being up close to the enemy is the very purpose of having the "stealth prone" mechanic in the game. You can in fact be very close to them but as long as they're not facing you directly, which is exactly what ddog causes them to do everytime you try to stay hidden this way.

And game breaking was harsh to say, still stand by ddog being completely unusable since it ruins your stealth, such a shame because he had the most potential for stealth and infiltration support.
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Date Posted: Sep 7, 2015 @ 10:37am
Posts: 21