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When you hold up someone and tell them to get on the ground, they will stay on the ground until an alert starts or someone comes by and tells them to get up. So if you're working you're way in one direction or are being very thorough, that can be a slightly indefinite way for you to get in and get out.
I think tranq shots to the head last at least 6 minutes, but I don't know the definite timing. Might be more. I think CQC knockouts are supposed to be the same time as a head tranq, and probably the choking ones too. Jump through the hints or check the online manual because I don't think they give times but they say what type of takedowns are equivalent to tranqs.
Tranq: Can be done at range, doesn't raise alarm unless a lot of people start falling asleep mysteriously.
Knockout: Will always raise alert when discovered or after they wake up. Toss only knocks out for 45 seconds, choke for a couple of minutes. This is mainly a desperation or a corner attack for me.
Hold up: When told to lay on the ground they stay that way permenantly unless the base goes into combat or if discovered.
Bases alert levels reset when you leave by chopper and return and slowly back to low over time. I've never stayed in an area long enough for it to but I assume that it can. I mainly try to sneak more than I work on disabling guards. Most of the time you can do what you need in a base while only disabling one or two guards. Fultoning is good though just be careful since other enemies can see them about less than 50 meters away.
tranq/choke-3 mins
5 hit cqc- 10 mins
and the hold up - get down lasts until you get busted,
which i just found out now.
wow i do hold ups all the time and never thought to leave them concious.
here is the impact duration from the guide:
http://i.imgur.com/AfffYGm.jpg
Just kill them and put the body somewhere it won't be seen. I just slit everyones throat and it doesn't take away from the stealth part at all.
Wanted to note that ive left a guy in a portable toilet when i was on my way to complete a side op. the side op was roughly 20 minutes and when i got back the guy was still sitting on the toilet. So i can assume that hiding people incapacitates them until someone finds them.
Once I found out about this feature, I tried 15 hold-ups in a row, and while they held up their hands, two seconds later they always kick my weapon out of my hand. At that point, I just had to CQC them. So I don't see the point of hold-ups.
They stay in there forever.