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I'll just sit back and wait your next comment when you lose a specialist you needed to develop a certain weapon on - automatic dissmiss because you exceded the max number of staff.
Pretty sure they just go to the waiting room, which has no staff limit, when that happens?
Sorry, but who said you couldn't?
Thats incorrect. You can use any direct contract person as a playable soldier. It makes them uninjurable, unkillable, they can not be stolen, and they can not be sent out on deployments.
In summary, putting a soilder under direct contract enables you to play with them in the main game world maps and FOB without fear of death if they fail, or fear of FOB kidnapping them if they're wormholed/fultoned. Also, under direct contract, you can't lose the soilder when another player infiltrates your FOB, and soilders randomly go missing from your base platforms. Direct dontract protects them. In short, they become like Snake in all these regards. Use direct contract on your most valuable soliders, S++, to keep them safe.
The downside to direct contract is that soilders under it cannot be deployed on combat dispatch. However, with the abundance of S soilders and now even S+ soilders you can get from FOB events points, you can probably afford to send plenty of S soilders out successfully on combat dispatch and retain your more valuable S++ ranks locked under direct contract.
Good luck.