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Like, if you have a screen made in the last 10 years, it's an LCD screen with a fixed number of dots.
If the rendering resolution of the game is identical to your screen, then each dot in the graphics engine will match up with 1 dot on the screen.
But if the rendering resolution of the game is less than your screen, let's say the game is set to 900 pixels and your screen has 1080, then some of the game pixels will be streched across two on-screen pixels.
I'm not sure how this is intended to make things more sharp.
Does this go all the way down, like if you reduce the resolution to 320x200 it becomes ♥♥♥♥ hot sharp?
As for why someone would a lower their resolution, it is simply the easiest way to improve performance. The Phantom Pain is fortunately very well optimized, but there's always going to be people who need to lower their settings a bit for a more stable performance.