METAL GEAR SOLID V: THE PHANTOM PAIN

METAL GEAR SOLID V: THE PHANTOM PAIN

Reck Aug 29, 2015 @ 5:51pm
European Extreme still a thing?
Been away from Metal Gear since 2. Is it still around? Is it in TPP?
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Showing 1-10 of 10 comments
Zorpen Aug 29, 2015 @ 5:53pm 
There is no difficulty setting on the first playthrough.
Originally posted by Zorpen:
There is no difficulty setting on the first playthrough.

I really hate that. IMO there should be a "Hard" option on the first playthrough. Liked GZs hard mode.
R!SK Aug 29, 2015 @ 6:01pm 
Originally posted by BlackFox (D):
Originally posted by Zorpen:
There is no difficulty setting on the first playthrough.

I really hate that. IMO there should be a "Hard" option on the first playthrough. Liked GZs hard mode.

You had to play normal first so it was the same thing.
Zorpen Aug 29, 2015 @ 6:03pm 
Originally posted by BlackFox (D):
Originally posted by Zorpen:
There is no difficulty setting on the first playthrough.

I really hate that. IMO there should be a "Hard" option on the first playthrough. Liked GZs hard mode.
The reason is "addaptive difficulty". You know, soldiers start ot wear helmets etc. depending on your playstyle.
Reck Aug 29, 2015 @ 6:21pm 
So, is it? Or at least having a GAME OVER after an alert an option?
Fang Aug 29, 2015 @ 6:23pm 
Originally posted by The_Reckonist:
So, is it? Or at least having a GAME OVER after an alert an option?

Some missions need to be done without alerts. I believe there was a challenge system of sorts.

I don't have a source anymore, as I never bothered to save it, but I know that it was actually required to progress at some point.
Zorpen Aug 29, 2015 @ 6:25pm 
Originally posted by The_Reckonist:
So, is it? Or at least having a GAME OVER after an alert an option?
Yes, there are some additional challenges, no weapons, mission failed if seen etc.
Last edited by Zorpen; Aug 29, 2015 @ 6:25pm
I dislike the vision distance of guards and their reactions to sound on Normal. It just feels too easy. Hard is just right.
Zorpen Aug 29, 2015 @ 6:29pm 
Originally posted by DEATH MAGIC:
I dislike the vision distance of guards and their reactions to sound on Normal. It just feels too easy. Hard is just right.
Watch Greg Miller's let's play - it was changed in TPP and feels like AI is a lot smarter.
Originally posted by Zorpen:
Originally posted by DEATH MAGIC:
I dislike the vision distance of guards and their reactions to sound on Normal. It just feels too easy. Hard is just right.
Watch Greg Miller's let's play - it was changed in TPP and feels like AI is a lot smarter.

Yeah, i saw that. Their vision is better and the AI works together a lot more. Still, i think they should see further ahead in broad daylight. Like up to 100m or more, not counting snipers.
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Date Posted: Aug 29, 2015 @ 5:51pm
Posts: 10