METAL GEAR SOLID V: THE PHANTOM PAIN

METAL GEAR SOLID V: THE PHANTOM PAIN

the amount of cut content in this is just.... depressing
when you see what was cut out and how much of it was cut out really just makes you sad this could have been the best MGS game in the series and i would have gladly waited another year for it just so it was finished but that didn't happen thanks to konami and instead we got an unfinished game with an unifinished story mode and a very disappointing chapter 2
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Sorrow 25 Sep 2015 @ 9:37am 
Diposting pertama kali oleh Adam_Vania:
Diposting pertama kali oleh DEATH MAGIC:
It does have an ending. It ended on a similar note like Peace Walker. Mission 31 was the first ending, Chapter 2 was the end-game epilogue content. The story content is actually not random later on, it's just that there aren't any missions that tie the story and the things happening at mother base. What you mean is that the game doesn't have any closure. Which is true. But it has an ending.

I like the this. Mission 31 felt like the end to the game, personally. 30-40 hours in, finally killing the bad guy at the end, capturing the new Metal Gear. Most other MGS games end at this point.

What was interesting was having Huey kill them, which created a new kind of phantom pain for the Diamond Dogs (DD). Usually at the end of an action movie or a game when the main villain is dead, that is it, that's the end. The heroes ride off into the sunset content that justice has won the day.

But DD don't want him dead so much as so make him suffer as they have suffered. Hence the blowing off of limbs. Huey takes that away from them and gives them the real Hollywood ending.

Yet somehow it is unfulfilling. They are aimless now. This is reflected in the mission structure in Chapter 2. Victory is a temporary thing. What do you do after you have won?

The game could have made this clearer by specifying that the replayable Extreme and Subsistence missions were OPTIONAL, but perhaps they are there for the hardcore MGS fans, the ones that play the New Game modes or replay the game trying for total stealth.

I will be very interested to read a Kojima tell-all about the final days of production. It may be a long time before we get that, though...

Mission 31 felt nowhere like the real end of the game (personaly,if you knew previous mgs titles).
It felt empty and like many blanks are missing.
Skullface appers.....Skullface dies.
No closure or anything.
Even after i got ,,my revenge,, i still had over million questions unaswered.
That was far from the closure we wanted.
Diposting pertama kali oleh Zyrconia:
This is the first MGS where you are given a real reason to not use lethal methods and the first to really encourage both stealth and non-lethality though real gameplay benefits and in game explanation to why Big boss would prefer this approach though his own reasoning.

so i have played through the whole game non-lethal, i cant have killed more than a handful of guards (except choper-pilots...) during my entire play-through. even defeated the freaking skulls non-lethal, which by the way isnt rewarded at all.

and i regret that and it lessened my overall experience, looking back at it.

doesnt make much sense having kaz proclaiming we were demons and rubbing our nose in blood and exercising bloddy revenge etc etc.....when my big boss has no blood on his clothes....
Bite 25 Sep 2015 @ 9:45am 
Diposting pertama kali oleh Sorrow:

Mission 31 felt nowhere like the real end of the game (personaly,if you knew previous mgs titles).

That really only applies for Peace Walker.

Diposting pertama kali oleh Sorrow:
It felt empty and like many blanks are missing.

Like most MGS endings. We were said Ocelot worked for the President, then we were said The Patriots had been dead for 100 years, then we were told Ocelot was a triple agent, and then MGS4 answers literally everything with nanomachines.


Diposting pertama kali oleh Sorrow:
Skullface appers.....Skullface dies.

According to Kojima, the death of the villain half way through was to create a feeling of phantom pain.

Diposting pertama kali oleh Sorrow:
No closure or anything.

That's your way of looking at it, the Paz' subplot and the Quiet ending are good, IMO. Huey also has some real decent closeru and insight of his future actions, Miller and Ocelot too establish the bridge that explains MGS1. The most glaring lack of closure is the Eli subplot.

Diposting pertama kali oleh Sorrow:
Even after i got ,,my revenge,, i still had over million questions unaswered.

Like every Metal Gear before, I guess.

Diposting pertama kali oleh Sorrow:
That was far from the closure we wanted.

We already got the closure we wanted in MGS4.

Many people wanted him to re-create Metal Gear 1 in this game, including me. But I can see why he didn't, from a creative standpoint.

The previous MGS game, MGS4, had an entire section re-creating MGS1. Why would he want to re-create ANOTHER of his games in the next sequel?

It is not creatively satisfying to keep remaking the same thing over and over. Not that he has always said he wants to move on to something else after his work on a MGS has wrapped. That is because he is a creative individual and wants to challenge himself.

He is not interested in simply going through the motions. He is not entirely focused on pandering to fans, even if he doesn't mind doing so from time to time.

People accuse him of pandering to an imagined audience yet are so upset they themselves are not being adequately pandered to.
['w'] 25 Sep 2015 @ 9:56am 
first world depressing.
Zyrconia 25 Sep 2015 @ 9:59am 
No, we don't want MGS1.

I don't even want more story. I want a satisfying ending with a lead up and a good story. The story is very bad, the writing is Kayne & Lynch meets a parasyte documentary level, not Kojima level. There are multiple scenes where the writting is sub high-school level. Honestly you can pick apart every single cutscene and in all Big boss is very dumb.
Mission 51 would have ended the game properly I thought. Going up against Eli and ST-84 again.
BvB1 25 Sep 2015 @ 10:12am 
Diposting pertama kali oleh ǾǾИŜҜΪ:
Mission 51 would have ended the game properly I thought. Going up against Eli and ST-84 again.

It would have wrapped up the game. It's a shame the cutscene is datamined but not ingame
People probably would have complained about using the same boss for 3 different battles. I would have!
BvB1 25 Sep 2015 @ 10:17am 
>Fights Liquid 3 times in MGS
>Fights the Metal Gear in MGSV 3 times with Liquid in it the third time

Illuminati would have been confirmed.
Bite 25 Sep 2015 @ 10:20am 
Diposting pertama kali oleh Adam_Vania:
People probably would have complained about using the same boss for 3 different battles. I would have!

Yeah, people would probably complain about something else. Like how we don't see how Liquid and Psycho join FOXHOUND, or how easy and cheap it was to remove the parasite.

The missing mission is an easy target, I mean it's there blatantly put up for us to see, but objectively it would've added a recycled Boss fight. Mission 51 only resolves one of the plotholes that is thrown at our faces in the end, it may just be the most obvious one, but hey, it's not like it really fixes that much IMO.
BvB1 25 Sep 2015 @ 10:24am 
Diposting pertama kali oleh Bite:
Diposting pertama kali oleh Adam_Vania:
People probably would have complained about using the same boss for 3 different battles. I would have!

Yeah, people would probably complain about something else. Like how we don't see how Liquid and Psycho join FOXHOUND, or how easy and cheap it was to remove the parasite.

The missing mission is an easy target, I mean it's there blatantly put up for us to see, but objectively it would've added a recycled Boss fight. Mission 51 only resolves one of the plotholes that is thrown at our faces in the end, it may just be the most obvious one, but hey, it's not like it really fixes that much IMO.

tbh I'm satisfied with how the final scene is Venom with the Outer Haven logo behind him. So the overall plot MGS ot came more or less full circle.
Bite 25 Sep 2015 @ 10:26am 
Diposting pertama kali oleh sjax044:
Diposting pertama kali oleh Bite:

Yeah, people would probably complain about something else. Like how we don't see how Liquid and Psycho join FOXHOUND, or how easy and cheap it was to remove the parasite.

The missing mission is an easy target, I mean it's there blatantly put up for us to see, but objectively it would've added a recycled Boss fight. Mission 51 only resolves one of the plotholes that is thrown at our faces in the end, it may just be the most obvious one, but hey, it's not like it really fixes that much IMO.

tbh I'm satisfied with how the final scene is Venom with the Outer Haven logo behind him. So the overall plot MGS ot came more or less full circle.

I feel the pacing needs some corrections overall, but I too am mostly satisfied. To me, Chapter 2 should've ended with Mission 45, then, Chapter 3 should've revolved around the Paz' subplot final photos. To me it seems like her final tape could be that "boom" that triggers Mission 46's reveal, and maybe then it wouldn't feel so sudden.
Trehek 25 Sep 2015 @ 10:44am 
There's nothing wrong with the pacing! People just seem to get hung up on what is under "Main Missions" and what isn't. Yellow markers are main story content, white markers are extra. THAT is consistent through the entire game, whether the stuff is under Main Missions, Side Ops or Tapes. This game tells its story somewhat unconventionally and people REALLY don't seem to get it!

Chapter 2 has a lot of replay missions? White markers, kids. They aren't story. You can skip them or play them as the challenge they are meant to be, as you like. Chapter 2 has less story in main missions and more in transition sequences and side ops because its content varies somewhat depending on chapter 1. Did you shoot Quiet?

Diposting pertama kali oleh Bite:
That's your way of looking at it, the Paz' subplot and the Quiet ending are good, IMO. Huey also has some real decent closure* and insight of his future actions, Miller and Ocelot too establish the bridge that explains MGS1. The most glaring lack of closure is the Eli subplot.

See, Bite gets it! When I finished the game I didn't even miss an extra mission that was "cut content". We know what happens to everyone after these events, including Eli and the Third Child. I didn't need an event where they or their stolen prize are resolved. Maybe they do something with it - which might be a completely new game - or they just sit on things until the eventual development of Rex (go ahead and compare some images on them, if you're unfamiliar). Everything at the end of the game ties to Metal Gear, Metal Gear 2 or Metal Gear Solid. It's fine as it is, IMO.
Terakhir diedit oleh Trehek; 25 Sep 2015 @ 10:48am
Bite 25 Sep 2015 @ 11:00am 
Diposting pertama kali oleh Trehek:
There's nothing wrong with the pacing! People just seem to get hung up on what is under "Main Missions" and what isn't.

With this I mostly meant that the biggest plot twist comes out of nowhere. To me, it felt like the final Paz tape coould easily trigger the revelation of what happens to Venom. Like listening to that final tape should be the trigger for Mission 46. I mean, Paz pretty much tells you you're crazy.

Diposting pertama kali oleh Trehek:
T See, Bite gets it! When I finished the game I didn't even miss an extra mission that was "cut content". We know what happens to everyone after these events, including Eli and the Third Child. I didn't need an event where they or their stolen prize are resolved. Maybe they do something with it - which might be a completely new game - or they just sit on things until the eventual development of Rex (go ahead and compare some images on them, if you're unfamiliar). Everything at the end of the game ties to Metal Gear, Metal Gear 2 or Metal Gear Solid. It's fine as it is, IMO.

My initial thought on the Metal Gear hijacking was that the kids are eventually caught by Cipher, they take Sahelantropus and modify it to make REX eventually (because the head is exactly the same, and the legs have some things in common, like the weird brakes), and end up recruiting the kids into FOXHOUND too, it's not like Cipher doesn't know that Eli is Liquid, and that Tretji was a soviet experiment.
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Tanggal Diposting: 24 Sep 2015 @ 9:18pm
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