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Laporkan kesalahan penerjemahan
Mission 31 felt nowhere like the real end of the game (personaly,if you knew previous mgs titles).
It felt empty and like many blanks are missing.
Skullface appers.....Skullface dies.
No closure or anything.
Even after i got ,,my revenge,, i still had over million questions unaswered.
That was far from the closure we wanted.
so i have played through the whole game non-lethal, i cant have killed more than a handful of guards (except choper-pilots...) during my entire play-through. even defeated the freaking skulls non-lethal, which by the way isnt rewarded at all.
and i regret that and it lessened my overall experience, looking back at it.
doesnt make much sense having kaz proclaiming we were demons and rubbing our nose in blood and exercising bloddy revenge etc etc.....when my big boss has no blood on his clothes....
That really only applies for Peace Walker.
Like most MGS endings. We were said Ocelot worked for the President, then we were said The Patriots had been dead for 100 years, then we were told Ocelot was a triple agent, and then MGS4 answers literally everything with nanomachines.
According to Kojima, the death of the villain half way through was to create a feeling of phantom pain.
That's your way of looking at it, the Paz' subplot and the Quiet ending are good, IMO. Huey also has some real decent closeru and insight of his future actions, Miller and Ocelot too establish the bridge that explains MGS1. The most glaring lack of closure is the Eli subplot.
Like every Metal Gear before, I guess.
We already got the closure we wanted in MGS4.
The previous MGS game, MGS4, had an entire section re-creating MGS1. Why would he want to re-create ANOTHER of his games in the next sequel?
It is not creatively satisfying to keep remaking the same thing over and over. Not that he has always said he wants to move on to something else after his work on a MGS has wrapped. That is because he is a creative individual and wants to challenge himself.
He is not interested in simply going through the motions. He is not entirely focused on pandering to fans, even if he doesn't mind doing so from time to time.
People accuse him of pandering to an imagined audience yet are so upset they themselves are not being adequately pandered to.
I don't even want more story. I want a satisfying ending with a lead up and a good story. The story is very bad, the writing is Kayne & Lynch meets a parasyte documentary level, not Kojima level. There are multiple scenes where the writting is sub high-school level. Honestly you can pick apart every single cutscene and in all Big boss is very dumb.
It would have wrapped up the game. It's a shame the cutscene is datamined but not ingame
>Fights the Metal Gear in MGSV 3 times with Liquid in it the third time
Illuminati would have been confirmed.
Yeah, people would probably complain about something else. Like how we don't see how Liquid and Psycho join FOXHOUND, or how easy and cheap it was to remove the parasite.
The missing mission is an easy target, I mean it's there blatantly put up for us to see, but objectively it would've added a recycled Boss fight. Mission 51 only resolves one of the plotholes that is thrown at our faces in the end, it may just be the most obvious one, but hey, it's not like it really fixes that much IMO.
tbh I'm satisfied with how the final scene is Venom with the Outer Haven logo behind him. So the overall plot MGS ot came more or less full circle.
I feel the pacing needs some corrections overall, but I too am mostly satisfied. To me, Chapter 2 should've ended with Mission 45, then, Chapter 3 should've revolved around the Paz' subplot final photos. To me it seems like her final tape could be that "boom" that triggers Mission 46's reveal, and maybe then it wouldn't feel so sudden.
Chapter 2 has a lot of replay missions? White markers, kids. They aren't story. You can skip them or play them as the challenge they are meant to be, as you like. Chapter 2 has less story in main missions and more in transition sequences and side ops because its content varies somewhat depending on chapter 1. Did you shoot Quiet?
See, Bite gets it! When I finished the game I didn't even miss an extra mission that was "cut content". We know what happens to everyone after these events, including Eli and the Third Child. I didn't need an event where they or their stolen prize are resolved. Maybe they do something with it - which might be a completely new game - or they just sit on things until the eventual development of Rex (go ahead and compare some images on them, if you're unfamiliar). Everything at the end of the game ties to Metal Gear, Metal Gear 2 or Metal Gear Solid. It's fine as it is, IMO.
With this I mostly meant that the biggest plot twist comes out of nowhere. To me, it felt like the final Paz tape coould easily trigger the revelation of what happens to Venom. Like listening to that final tape should be the trigger for Mission 46. I mean, Paz pretty much tells you you're crazy.
My initial thought on the Metal Gear hijacking was that the kids are eventually caught by Cipher, they take Sahelantropus and modify it to make REX eventually (because the head is exactly the same, and the legs have some things in common, like the weird brakes), and end up recruiting the kids into FOXHOUND too, it's not like Cipher doesn't know that Eli is Liquid, and that Tretji was a soviet experiment.