METAL GEAR SOLID V: THE PHANTOM PAIN

METAL GEAR SOLID V: THE PHANTOM PAIN

"A Quiet Exit" Ruined this game for me
Just reached side ops "a quiet exit" it's a pretty stupid excuse for a mission. A tank can no scope hit from in the middle of a sandstorm as i peak behind a counter... Not to mention these "lightly" armored vehicles sometimes can somehow absorb 8 of my recoiless rifle rounds.... This side op is not fun at all.
Last edited by Puppet Pal Clem; Sep 19, 2015 @ 12:59pm
Originally posted by ImHelping:
I can understand a lot of necros, but the ones that dig up old threads just to insult long absent players and eachother with some brand of "Nuh uh! You just need to Git gud!" is like the Bingo card free space of necros.

For anyone glancing at this for EZ advice for the final sandstorm crawl though. SONAR ARM. The plot may steal your night vision goggles, but you get to keep your arm goodies.

Gotta put quiet down to use it though if I recall. Watch out for clipping errors, I temporarily "lost" her one time when it warped her 15 feet behind me when I placed her down
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Showing 31-45 of 45 comments
45 Sep 19, 2015 @ 2:59pm 
Tanks shoot at your last known position. Just keep changing where you shoot from.
The White Rabbit Sep 19, 2015 @ 3:04pm 
Originally posted by Kirai:
♥♥♥♥♥♥♥♥♥♥, idk how im supposed to fight the aimbot tank at. If the place im hiding behind has a crack or slit the tank will shoot through it all the way from africa....
I beat it by hiding behind the blown up tank up UNTIL the one shot tanks, then changing position to behind the rock on the left side of the place. Just bait out a tank round then run back, and after it hits pop out and fire a rocket. It's tedious, but it gets the job done. That or extract on the container and come back later.
Sifer2 Sep 19, 2015 @ 3:28pm 
I didn't have this much trouble. Though it was the first official game mission I ever bothered calling in airstrikes on. I mostly just took advantage of the fact the tanks drive in close then get into a position where they can't shoot me over those little hills but I can still peg the top of their tank with my rockets.
twofacetwo Jan 22, 2018 @ 2:44pm 
Word of advice, the chicken hat is a waste of ♥♥♥♥♥♥♥ time. It only works in regards to stealth, and since this mission has ZERO stealth (nice MGS game design there, Kojima), it's worthless. It's nothing but a mockery of how many times you've died on this mission
Pitiful Child Man Jan 22, 2018 @ 2:56pm 
Necromancy is illegal.
!RJ_Truth Jan 22, 2018 @ 3:25pm 
Originally posted by twofacetoo:
Word of advice, the chicken hat is a waste of ♥♥♥♥♥♥♥ time. It only works in regards to stealth, and since this mission has ZERO stealth (nice MGS game design there, Kojima), it's worthless. It's nothing but a mockery of how many times you've died on this mission

What are you going on about? This mission is super easy. Parasite suit with armor parasites + supply drops before you run out and you're invincible. Direct hit from a tank doesn't even kill you. 10 direct hits in a row from a tank doesn't kill you. Just run around in plain sight fultoning all the armored vehicles. It's not that difficult. You're just not using the right equipment.
TwitchySilicate Jan 22, 2018 @ 4:51pm 
What could’ve been but never was. Can’t play the main campaign anymore ☹️. I constantly feel a void that Quiet left behind. Even getting her back feels wrong like it’s a delusion in Snake’s mind like him reliving a fading memory like Paz.

It just feels so eerie. Makes it worse tbh. Sins of the Father is a good Song for Venom. It defines his character perfectly and how he was haunted until the end.
Last edited by TwitchySilicate; Jan 22, 2018 @ 4:52pm
Blaine Jan 22, 2018 @ 6:01pm 
The real pisstake in this game is still to be found in Backup, Back Down, with the gunship that magically knows your position, even if you ride D-Horse or D-Walker four miles away into the middle of nowhere completely undetected.

Yes, there are plenty of ways to deal with it, but the point is that it shouldn't omnisciently know your precise location at all times no matter what.
The author of this topic has marked a post as the answer to their question.
ImHelping Jan 22, 2018 @ 6:09pm 
I can understand a lot of necros, but the ones that dig up old threads just to insult long absent players and eachother with some brand of "Nuh uh! You just need to Git gud!" is like the Bingo card free space of necros.

For anyone glancing at this for EZ advice for the final sandstorm crawl though. SONAR ARM. The plot may steal your night vision goggles, but you get to keep your arm goodies.

Gotta put quiet down to use it though if I recall. Watch out for clipping errors, I temporarily "lost" her one time when it warped her 15 feet behind me when I placed her down
Last edited by ImHelping; Jan 22, 2018 @ 6:10pm
Puppet Pal Clem Jan 22, 2018 @ 7:05pm 
Wow the necro is real, i don't even know what i'm complaining about... it's been like 3 years dude...
junk342 Jan 23, 2018 @ 2:55am 
I sucked at this game to begin with and the only problem this mission gave me was when returning to it to do the mission challenge for extracting a certain number of tanks. I think I S ranked it forst time around. If I can do it...

Sticking around by the outside buildings and moving around slightly after each shot is the way to go imo as well as the javelin type launcher
Last edited by junk342; Jan 23, 2018 @ 2:57am
ImHelping Jan 23, 2018 @ 5:42am 
Originally posted by TriggRNC:
I sucked at this game to begin with and the only problem this mission gave me was when returning to it to do the mission challenge for extracting a certain number of tanks. I think I S ranked it forst time around. If I can do it...

Sticking around by the outside buildings and moving around slightly after each shot is the way to go imo as well as the javelin type launcher
"She's trying to lure them away from you!"
*Quiet leaps directly in front of your cover, resulting in tanks killing you on accident*

I know she can be absurdly powerful. But damn if Quiet's AI basically being a murphy's law Bingo card and in need of constant handholding to boot for things to not spiral out of control does he no favors in being benched nearly 24/7 for me.

Fun Fact: She will (used to?) consider the 0.003 seconds a guy you kick awake is hostile to be clearnce to shoot them in the head, right as their hands touch it from from surrendering, if you didn't stop to give stand down commands ahead of time.
Last edited by ImHelping; Jan 23, 2018 @ 5:53am
Blaine Jan 23, 2018 @ 7:10am 
Another big problem with Quiet rears its head once a lot of the enemy soldiers sprout helmets, which is guaranteed to happen after using Quiet for at most 4-5 missions. Yeah, you can do the dispatch missions, but the "reduced helmets uptime" is 50% at best. You'll get maybe 2-3 missions with reduced helmets, after which the sabotage wears off and the mission reappears. It then takes 45 minutes to finish again, during which time the helmets are back in full force.

Yeah, you can order Quiet to only shoot at helmetless guys, but let's be real: After midgame, I might as well be looking down the scope of my tranq sniper and shoot them myself.

If you want to kill everyone though, I suppose it's not as big of an issue, since the AMR will blast right through most armor.

Originally posted by ImHelping:
Fun Fact: She will (used to?) consider the 0.003 seconds a guy you kick awake is hostile to be clearnce to shoot them in the head, right as their hands touch it from from surrendering, if you didn't stop to give stand down commands ahead of time.

D-Walker does the same thing in Intercept mode. In fact, he's shot me while aiming for an enemy, because I was standing with my front toward enemy and my back toward D-Walker when the enemy woke up.
Last edited by Blaine; Jan 23, 2018 @ 7:12am
Seamus Jan 23, 2018 @ 8:08am 
Originally posted by Blaine:
Another big problem with Quiet rears its head once a lot of the enemy soldiers sprout helmets, which is guaranteed to happen after using Quiet for at most 4-5 missions. Yeah, you can do the dispatch missions, but the "reduced helmets uptime" is 50% at best. You'll get maybe 2-3 missions with reduced helmets, after which the sabotage wears off and the mission reappears. It then takes 45 minutes to finish again, during which time the helmets are back in full force.

Yeah, you can order Quiet to only shoot at helmetless guys, but let's be real: After midgame, I might as well be looking down the scope of my tranq sniper and shoot them myself.

If you want to kill everyone though, I suppose it's not as big of an issue, since the AMR will blast right through most armor.

Originally posted by ImHelping:
Fun Fact: She will (used to?) consider the 0.003 seconds a guy you kick awake is hostile to be clearnce to shoot them in the head, right as their hands touch it from from surrendering, if you didn't stop to give stand down commands ahead of time.

D-Walker does the same thing in Intercept mode. In fact, he's shot me while aiming for an enemy, because I was standing with my front toward enemy and my back toward D-Walker when the enemy woke up.
Look at all those reasons why the dog is better. :steambored:
Blaine Jan 23, 2018 @ 9:27am 
D-Walker is both fun and versatile, but tricky to use close-in. Remember to have fun and not just go for S-Rank in 2 minutes at all times.

D-Walker can scout half as well as D-Dog. He must stay still, can't detect weapons, and it takes time. He can travel almost as fast as D-Horse, but can be more awkward and is noticeably less maneuverable. He can be whistled like D-Dog and D-Horse.

Only Quiet can snipe, but that's all Quiet does, other than scouting (the worst and most time-consuming scouting of the three non-horses) and resupply.

D-Walker's upside is extreme versatility. You can set three loadouts and swap them out with a supply drop in the field at any time. He can capture vehicles from across the map, blast stuff with rockets, tranq animals (try a D-Walker safari for fun), punch things, stab things, carry people around, has an AoE electrical stun, and can turn invisible. His gatling gun is more powerful than any hand-carried automatic weapon Grade 9-10 or lower.

He can even be an autoturret emplacement. Or, you can use him like a suit of power armor.

The downside is he's very expensive, tricky and a bit awkward to use, instantly raises enemy suspicion if spotted, and also the game is bad at explaining how he works. Driving mode without pressing Sprint is actually almost as quiet as Snake, for example. Also, in driving mode, you can't normally steer with the mouse, but can (sometimes in first-person) if you press RMB to ready a weapon. You CAN sneak through (relatively flat) outposts, stunning and tranqing groups of enemies. I've done it before.

My favorite thing is stun jousting. You start on D-Walker a long way from a guard post, blast into driving mode, charge the stun prod, and then joust your way through a group of enemies, stunning them as you continue rolling out the other side of the guard post; turn around, and do it again until they're all down.
Last edited by Blaine; Jan 23, 2018 @ 9:31am
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Date Posted: Sep 19, 2015 @ 12:59pm
Posts: 45