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I disagree. I thought a certain point was cool (the Venom plot point), the virus subplot I didnt' like much, torture is supposed to appall you.
I got completely sucked back into its world. And I am only watching it on youtube! Scenes like the nervous awkwardness between Otacon and Naomi... Sunny and her eggs, Snake dealing with the end of his life... it is a weirdly humanistic, completely bonkers masterpiece.
MGSV just lacks that kind of love, I realize now.
It really doesn't. A plot is a plot. Gameplay is a game. And that is much....much better here.
Most missions feel generic, there are few memorable characters and Snake rarely speaks which makes me confused about the whole argument about bringing Keifer Sutherland for the mocap, as Venom has the same neutral expression throughout the entire game minus for a couple of scenes. Don't get me wrong, I still enjoy the game, but for me it's the weakest metal gear solid by far.
It sucked me dry, instead. If it had come with bigger areas, some more dialogue for soldiers on the field and maybe better matchmaking it would of been stellar. One thing I notice MGS tends to fail on is the abilities of its main character. They have some moves, but not enough to be considered amazing. Especially so in MGSV...you can sprint...you can dive...you can press your face into the dirt to hide better. Sometimes you'll get in cover. You can vault over things and occassionally hop over gaps. Hanging is there...but hardly used.
It wasn't even the co-op that did it for me since I didn't hit that part until after I'd basically cleared the game. It just had the right mixture of stuff. A lot of the stuff you developed was worthless, admittedly, but there were plenty of secrets and rewards for your efforts along the way. Bandana reward possibly being the most groundbreaking and difficult to achieve, but once you had it the game changed dramatically. I know some people hate Peace Walker for the padding out of BTR/Tank/Helicopter battles, but it never bothered me. The music was cool.
Blah blah blah. I'm not good at...this sort of thing.
Metal Gear Solid 4 as everyone knows was an interactive movie. Was pretty well designed from a gameplay perspective...but it was linear and after Act 2, the game collapses inwards on itself. Even the Shadow Moses return failed because it literally WAS an interactive movie, where you just moved through nostalgia with little in the way of interaction. A gekko here, some stupid balls with hands there. Hey though, at least they had boss fights, right?
Tbh, The whole revelation about Venom's Identity as a brainwashed body double really soured the whole thing. Since MGSV didn't do much of anything to develop BB/Venom's character, all my feelings for him were related to his past and future. The things BB did.
Since Venom isn't actually BB, I just don't have any feelings for him at all because MGSV certainly didn't offer any reasons to become attached to him.
Venom is just an avatar in every sense of the word. Kudos to Kojima for making something *that* meta, but it really sullied the whole story for me.
You just gotta let it settle man. Everyone felt the same about MGS2 and that was much....much worse. And it is still regarded as a classic.
Venom is just....a really meta representation of the player. Which is cool in its own right, but still.
tell me you werent like "Oh ♥♥♥♥" hell bound,
or even some map stretching missions.
also mentioning emotional pathos in mgs4?
are you on GLUE?
yeah,
i was almost brought to tears when my weapons dealer did magic tricks with a bald monkey.
so emotional and deep.
or every 5 feet was a cutscene (one where a guy ♥♥♥♥♥ himself)
it really was an emotional masterpiece.
or a slow motion shoot out marriage proposal from the guy who ♥♥♥♥ himself.
that moment really got my heart.
emotional pathos, obviously you havent played mgs4.
but when you do,
tell me when you find it.
if we are gonna get games like this then am glad Kojima is done
4 was the final good game for me
The difference being they actualy acknowlaged Raiden as a different character, if Raiden was wearing a Solid Snake mask througout the entire game and mimicing all of snakes action and pulled off the mask at the end saying TA DA I'M RAIDEN people would be who the ♥♥♥ is raiden. In the same way I said who the ♥♥♥ is Medic no. 256 of the people I abducted in peace Walker. Just no emotion to be shocked or moved by the reveal because we know nothing about the person who became the Phantom Boss.